Replay-derived match flow, timings, and composition.

Advanced match analysis

The Troooper vs Uglich

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
11796
Duration
22:20
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
The Troooper Zeus · Elo 1148 -14
22:20 Match length
Winner
Uglich Kronos · Elo 1218 +14
40.1% win probability Pre-match · Uglich favored win probability 59.9%
Key momentsIn match order
Fastest Classical
3:41* Uglich Prometheus · estimated
First pressure
3:55 The Troooper Military Academy
First extra TC
5:01 Uglich Town Center
Market timing
9:54 Uglich Market
Armory timing
11:20 Uglich Armory
Fastest Heroic
12:39* Uglich Rheia · estimated
Fortress timing
18:02 Uglich Palace
Fastest Mythic
21:02* Uglich Helios · estimated

The Troooper

Zeus · Blue
Loss 1148 -14
EAPM
45.1
Favorite unit
Heracles
1 fielded
Largest army
2
First expansion
13:00
Age path
AthenaClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Uglich

Kronos · Red
Win 1218 +14
EAPM
34.4
Favorite unit
Behemoth
4 fielded
Largest army
10
First expansion
5:01
Age path
PrometheusClassical · Research start 2:41
RheiaHeroic · Est. start 11:24
HeliosMythic · Est. start 19:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

The Troooper

Bought

No buys

Sold

No sells

Total player market volume0

Uglich

Bought

Food200

Sold

Wood400
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Troooper

Army · 2

Units

Heracles1
Jason1
Buildings 8 types
House16
Military Academy8
Granary6
Sentry Tower4
Storehouse3
Armory1
Temple1
Town Center1
God powers 4 invoked
Bolt2
Restoration2

Uglich

Army · 10

Units

Behemoth4
Oracle4
Cheiroballista2
Buildings 10 types
Farm13
Manor8
Counter Barracks3
Market3
Military Barracks3
Temple3
Armory1
Economic Guild1
Palace1
Town Center1
God powers 14 invoked
Valor13
Deconstruction1