Advanced match analysis
Lucapo01 vs Brian
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 1746
- Duration
- 27:44
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Lucapo01
Gaia · Elo 1068 +22
27:44
Match length
Defeated
Brian
Hades · Elo 1151 -22
38.3% win probability
Pre-match · Brian favored · Upset
win probability 61.7%
Key momentsIn match order
Lucapo01
Gaia · Blue- EAPM
- 45.8
- Favorite unit
- Dryad 59 fielded
- Largest army
- 262
- First expansion
- 11:08
Age path
OceanusClassical · Research start 2:44
TheiaHeroic · Research start 7:53
AtlasMythic · Research start 18:36
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy9,200 total resource volume
Large army production262 military units
No post-game awards
Brian
Hades · Red- EAPM
- 44.1
- Favorite unit
- Hoplite 61 fielded
- Largest army
- 318
- First expansion
- 4:48
Age path
AresClassical · Research start 3:38
AphroditeHeroic · Est. start 19:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling44 wall build events
Market economy4,300 total resource volume
Large army production318 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,500 total volume›
Lucapo01
Bought
No buys
Sold
Total player market volume9,200
Brian
Bought
Sold
No sells
Total player market volume4,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.