Replay-derived match flow, timings, and composition.

Advanced match analysis

Lucapo01 vs Brian

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
1746
Duration
27:44
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Lucapo01 Gaia · Elo 1068 +22
27:44 Match length
Defeated
Brian Hades · Elo 1151 -22
38.3% win probability Pre-match · Brian favored · Upset win probability 61.7%
Key momentsIn match order
Fastest Classical
3:44* Lucapo01 Oceanus · estimated
First pressure
4:05 Lucapo01 Counter Barracks
First extra TC
4:48 Brian Town Center
Armory timing
7:19 Brian Armory
Fastest Heroic
9:08* Lucapo01 Theia · estimated
Market timing
11:10 Brian Market
Fortress timing
12:00 Lucapo01 Palace
Fastest Mythic
20:36* Lucapo01 Atlas · estimated

Lucapo01

Gaia · Blue
Win 1068 +22
EAPM
45.8
Favorite unit
Dryad
59 fielded
Largest army
262
First expansion
11:08
Age path
OceanusClassical · Research start 2:44
TheiaHeroic · Research start 7:53
AtlasMythic · Research start 18:36
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy9,200 total resource volume
Large army production262 military units
No post-game awards

Brian

Hades · Red
Loss 1151 -22
EAPM
44.1
Favorite unit
Hoplite
61 fielded
Largest army
318
First expansion
4:48
Age path
AresClassical · Research start 3:38
AphroditeHeroic · Est. start 19:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling44 wall build events
Market economy4,300 total resource volume
Large army production318 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,500 total volume

Lucapo01

Bought

No buys

Sold

Food500
Wood8,700
Total player market volume9,200

Brian

Bought

Food3,200
Wood1,100

Sold

No sells

Total player market volume4,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lucapo01

Army · 262

Units

Dryad59
Fanatic54
Arcus48
Contarius48
Destroyer40
Turma8
Murmillo3
Fire Siphon2
Buildings 10 types
Farm21
Manor9
Palace6
Military Barracks5
Economic Guild2
Town Center2
Armory1
Counter Barracks1
Market1
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2
Implode1

Brian

Army · 318

Units

Hoplite61
Toxotes58
Hypaspist55
Hippeus51
Peltast39
Cyclops18
Nemean Lion12
Achilles8
Ajax7
Chiron4
Prodromos4
Petrobolos1
Buildings 13 types
Wall44
Farm24
House17
Storehouse13
Granary7
Archery Range5
Military Academy4
Stable3
Temple3
Town Center2
Armory1
Fortress1
Market1
God powers 6 invoked
Sentinel3
Pestilence2
Curse1