Replay-derived match flow, timings, and composition.

Advanced match analysis

El_Cochino vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
29037
Duration
13:09
Patch
19.17020
Played
· 14 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
El_Cochino Susanoo · Elo 1472 -15
13:09 Match length
Winner
zodiac_ Set · Elo 1518 +15
43.4% win probability Pre-match · zodiac_ favored win probability 56.6%
Key momentsIn match order
Fastest Classical
4:51* El_Cochino Minakatatomi · estimated
First pressure
5:01 El_Cochino Stable Japanese
Armory timing
6:24 zodiac_ Armory
Fastest Heroic
10:00* zodiac_ Nephthys · estimated
Fortress timing
10:18 zodiac_ Migdol Stronghold

El_Cochino

Susanoo · Grey
Loss 1472 -15
EAPM
50.9
Favorite unit
Naginata Rider
26 fielded
Largest army
59
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

zodiac_

Set · Red
Win 1518 +15
EAPM
66.3
Favorite unit
Anubite
15 fielded
Largest army
40
First expansion
—
Age path
AnubisClassical · Research start 3:54
NephthysHeroic · Research start 8:45
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

El_Cochino

Army · 59

Units

Naginata Rider26
Bushi22
Wanyudo8
Kitsune3
Buildings 9 types
House13
Wall4
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Watermill2
Armory1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1

zodiac_

Army · 40

Units

Anubite15
Spearman13
Camel Rider9
Chariot Archer3
Buildings 14 types
House20
Wall7
Granary4
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers 2 invoked
Ancestors1
Plague Of Serpents1