Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs billaspiotis70

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
13677
Duration
19:05
Patch
19.17020
Played
· 14 hours ago
Alfheim map preview
MapAlfheim
Winner
[DoD]Stoochio Thor · Elo 1455 +12
19:05 Match length
Defeated
billaspiotis70 Thor · Elo 1339 -12
66.1% win probability Pre-match · [DoD]Stoochio favored win probability 33.9%
Key momentsIn match order
First pressure
1:26 [DoD]Stoochio Hersir trained
Armory timing
3:29 billaspiotis70 Dwarven Armory
Fastest Classical
3:44* billaspiotis70 Freyja · estimated
Fastest Heroic
11:30* billaspiotis70 Bragi · estimated
Market timing
13:57 [DoD]Stoochio Market

[DoD]Stoochio

Thor · Blue
Win 1455 +12
EAPM
57.1
Favorite unit
Throwing Axeman
94 fielded
Largest army
261
First expansion
—
Age path
FreyjaClassical · Research start 3:06
SkadiHeroic · Est. start 12:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Market economy300 total resource volume
Large army production261 military units
No post-game awards

billaspiotis70

Thor · Red
Loss 1339 -12
EAPM
32.9
Favorite unit
Throwing Axeman
63 fielded
Largest army
145
First expansion
—
Age path
FreyjaClassical · Est. start 2:44
BragiHeroic · Est. start 10:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

[DoD]Stoochio

Bought

Food300

Sold

No sells

Total player market volume300

billaspiotis70

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army · 261

Units

Throwing Axeman94
Berserk63
Raiding Cavalry33
Jarl30
Hersir16
Hirdman10
Valkyrie7
Godi5
Frost Giant3
Buildings 9 types
House21
Wall20
Ox Cart Building6
Longhouse4
Dwarven Armory2
Farm2
Great Hall2
Market1
Temple1
God powers 2 invoked
Forest Fire1
Frost1

billaspiotis70

Army · 145

Units

Throwing Axeman63
Berserk39
Raiding Cavalry20
Godi12
Hersir4
Battle Boar3
Jarl3
Valkyrie1
Buildings 7 types
House16
Farm7
Ox Cart Building6
Longhouse4
Great Hall3
Dwarven Armory1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1