Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
25707
Duration
23:20
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Defeated
Mathis#2683 Kronos · Elo 1119 -16
23:20 Match length
Winner
Ocebe_VIP Huitzilopochtli · Elo 1156 +16
44.7% win probability Pre-match · Ocebe_VIP favored win probability 55.3%
Key momentsIn match order
First pressure
3:47 Mathis#2683 Military Barracks
Fastest Classical
4:02* Mathis#2683 Prometheus · estimated
Armory timing
7:47 Mathis#2683 Armory
First extra TC
12:35 Mathis#2683 Town Center
Fastest Heroic
13:19* Mathis#2683 Hyperion · estimated
Fortress timing
15:38 Mathis#2683 Palace
Market timing
17:56 Mathis#2683 Market
Fastest Mythic
21:21* Mathis#2683 Atlas · estimated

Mathis#2683

Kronos · Blue
Loss 1119 -16
EAPM
33.2
Favorite unit
Contarius
42 fielded
Largest army
146
First expansion
12:35
Age path
PrometheusClassical · Est. start 3:02
HyperionHeroic · Est. start 12:04
AtlasMythic · Est. start 19:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy600 total resource volume
Large army production146 military units
No post-game awards

Ocebe_VIP

Huitzilopochtli · Red
Win 1156 +16
EAPM
28.7
Favorite unit
Tequihua Archer
46 fielded
Largest army
134
First expansion
20:18
Age path
MalinalxochitlClassical · Research start 3:31
CoatlicueHeroic · Research start 13:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Mathis#2683

Bought

No buys

Sold

Wood600
Total player market volume600

Ocebe_VIP

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 146

Units

Contarius42
Arcus31
Murmillo22
Turma17
Cheiroballista12
Oracle8
Promethean8
Destroyer2
Katapeltes2
Satyr2
Buildings 11 types
Wall20
Manor8
Military Barracks6
Farm4
Armory2
Counter Barracks2
Palace2
Temple2
Town Center2
Economic Guild1
Market1
God powers 11 invoked
Valor8
Chaos2
Deconstruction1

Ocebe_VIP

Army · 134

Units

Tequihua Archer46
Tlamanih Spearman41
Warrior Priest35
Maquizcoatl5
Shorn One4
Ayotochtli3
Buildings 8 types
House16
Calpulli14
Farm6
War Hut4
Temple2
Armory1
Great Temple1
Town Center1
God powers 4 invoked
Earth Monster2
Blood Pact1
Infestation1