Advanced match analysis
Mathis#2683 vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 25707
- Duration
- 23:20
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
Mathis#2683
Kronos · Elo 1119 -16
23:20
Match length
Winner
Ocebe_VIP
Huitzilopochtli · Elo 1156 +16
44.7% win probability
Pre-match · Ocebe_VIP favored
win probability 55.3%
Key momentsIn match order
Mathis#2683
Kronos · Blue- EAPM
- 33.2
- Favorite unit
- Contarius 42 fielded
- Largest army
- 146
- First expansion
- 12:35
Age path
PrometheusClassical · Est. start 3:02
HyperionHeroic · Est. start 12:04
AtlasMythic · Est. start 19:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy600 total resource volume
Large army production146 military units
No post-game awards
Ocebe_VIP
Huitzilopochtli · Red- EAPM
- 28.7
- Favorite unit
- Tequihua Archer 46 fielded
- Largest army
- 134
- First expansion
- 20:18
Age path
MalinalxochitlClassical · Research start 3:31
CoatlicueHeroic · Research start 13:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production134 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Mathis#2683
Bought
No buys
Sold
Total player market volume600
Ocebe_VIP
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.