Replay-derived match flow, timings, and composition.

Advanced match analysis

L'Imperatore vs 纬哥歼尸犯

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
8866
Duration
17:13
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Defeated
L'Imperatore Odin · Elo 1591 -18
17:13 Match length
Winner
纬哥歼尸犯 Thor · Elo 1580 +18
51.6% win probability Pre-match · L'Imperatore favored · Upset win probability 48.4%
Key momentsIn match order
Armory timing
0:08 纬哥歼尸犯 Dwarven Armory
First pressure
2:13 L'Imperatore Hersir trained
Fastest Classical
4:09* L'Imperatore Freyja · estimated
Market timing
16:03 纬哥歼尸犯 Market
Fastest Heroic
16:44* 纬哥歼尸犯 Skadi · estimated

L'Imperatore

Odin · Blue
Loss 1591 -18
EAPM
75.7
Favorite unit
Throwing Axeman
67 fielded
Largest army
156
First expansion
—
Age path
FreyjaClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production156 military units
No post-game awards

纬哥歼尸犯

Thor · Red
Win 1580 +18
EAPM
63.1
Favorite unit
Berserk
49 fielded
Largest army
136
First expansion
—
Age path
FreyjaClassical · Est. start 3:33
SkadiHeroic · Est. start 15:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production136 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L'Imperatore

Army · 156

Units

Throwing Axeman67
Raiding Cavalry51
Berserk14
Hersir14
Valkyrie10
Buildings 6 types
House22
Longhouse4
Ox Cart Building4
Great Hall2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

纬哥歼尸犯

Army · 136

Units

Berserk49
Throwing Axeman42
Raiding Cavalry20
Hersir9
Valkyrie9
Hirdman7
Buildings 8 types
House19
Longhouse9
Ox Cart Building4
Wall3
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1