Advanced match analysis
EdRamFzRs16 vs KING
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 8521
- Duration
- 26:38
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
EdRamFzRs16
Odin · Elo 884 +17
26:38
Match length
Defeated
KING
Gaia · Elo 877 -17
51.0% win probability
Pre-match · EdRamFzRs16 favored
win probability 49.0%
Key momentsIn match order
EdRamFzRs16
Odin · Blue- EAPM
- 38.6
- Favorite unit
- Throwing Axeman 30 fielded
- Largest army
- 115
- First expansion
- 23:55
Age path
HeimdallClassical · Est. start 2:15
SkadiHeroic · Est. start 13:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Large army production115 military units
No post-game awards
KING
Gaia · Red- EAPM
- 32.3
- Favorite unit
- Cheiroballista 52 fielded
- Largest army
- 64
- First expansion
- 14:06
Age path
LetoClassical · Research start 4:30
RheiaHeroic · Research start 24:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.