Replay-derived match flow, timings, and composition.

Advanced match analysis

EdRamFzRs16 vs KING

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
8521
Duration
26:38
Patch
19.17020
Played
· 14 hours ago
Megalopolis map preview
MapMegalopolis
Winner
EdRamFzRs16 Odin · Elo 884 +17
26:38 Match length
Defeated
KING Gaia · Elo 877 -17
51.0% win probability Pre-match · EdRamFzRs16 favored win probability 49.0%
Key momentsIn match order
First pressure
1:47 EdRamFzRs16 Hersir trained
Fastest Classical
3:15* EdRamFzRs16 Heimdall · estimated
Armory timing
6:38 KING Armory
First extra TC
14:06 KING Town Center
Fastest Heroic
15:10* EdRamFzRs16 Skadi · estimated
Fortress timing
22:33 EdRamFzRs16 Hill Fort

EdRamFzRs16

Odin · Blue
Win 884 +17
EAPM
38.6
Favorite unit
Throwing Axeman
30 fielded
Largest army
115
First expansion
23:55
Age path
HeimdallClassical · Est. start 2:15
SkadiHeroic · Est. start 13:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Large army production115 military units
No post-game awards

KING

Gaia · Red
Loss 877 -17
EAPM
32.3
Favorite unit
Cheiroballista
52 fielded
Largest army
64
First expansion
14:06
Age path
LetoClassical · Research start 4:30
RheiaHeroic · Research start 24:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EdRamFzRs16

Army · 115

Units

Throwing Axeman30
Raiding Cavalry23
Hersir15
Jarl15
Huskarl9
Portable Ram7
Berserk5
Frost Giant5
Einheri4
Godi2
Buildings 10 types
House20
Wall9
Great Hall8
Longhouse7
Farm5
Ox Cart Building4
Hill Fort2
Armory1
Temple1
Town Center1
God powers 3 invoked
Undermine2
Frost1

KING

Army · 64

Units

Cheiroballista52
Katapeltes8
Oracle4
Buildings 10 types
Wall28
Farm13
Manor8
Counter Barracks5
Military Barracks3
Temple2
Town Center2
Armory1
Economic Guild1
Sentry Tower1
God powers 12 invoked
Spider Lair9
Gaia Forest2
Traitor1