Advanced match analysis
KαJσʋι + Torgale vs Mr scintillant + Yekindit
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 2300
- Duration
- 10:39
- Patch
- 19.17020
- Played
- · 14 hours ago
Victory
Team Elo 1426
Kα<color 1,0,1>Jσʋι
Hades · Elo 1131 +12
Torgale
Ra · Elo 1722 +1
10:39
Match length
Defeat
Team Elo 1090
Mr scintillant
Hades · Elo 968 -3
Yekindit
Zeus · Elo 1211 -10
87.4% win probability
Pre-match · KαJσʋι + Torgale favored
win probability 12.6%
Key momentsIn match order
Kα<color 1,0,1>Jσʋι
Hades · Pink · Team 1- EAPM
- 0.0
- Favorite unit
- —
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
Mr scintillant
Hades · Red · Team 2- EAPM
- 14.6
- Favorite unit
- Ajax 3 fielded
- Largest army
- 6
- First expansion
- 7:16
Age path
AthenaClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Torgale
Ra · Yellow · Team 1- EAPM
- 74.7
- Favorite unit
- Spearman 15 fielded
- Largest army
- 31
- First expansion
- —
Age path
BastClassical · Research start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Yekindit
Zeus · Green · Team 2- EAPM
- 0.1
- Favorite unit
- —
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Kα<color 1,0,1>Jσʋι
Army · 0Units
No military units recorded.
Buildings ›0 types
No buildings recorded.
God powers ›None invoked
No god powers recorded.
Mr scintillant
Army · 6Units
Buildings ›8 types
God powers ›1 invoked
Torgale
Army · 31Units
Buildings ›11 types
God powers ›None invoked
No god powers recorded.
Yekindit
Army · 0Units
No military units recorded.
Buildings ›0 types
No buildings recorded.
God powers ›None invoked
No god powers recorded.