Replay-derived match flow, timings, and composition.

Advanced match analysis

KαJσʋι + Torgale vs Mr scintillant + Yekindit

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
2300
Duration
10:39
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1426
Kα<color 1,0,1>Jσʋι Hades · Elo 1131 +12
Torgale Ra · Elo 1722 +1
10:39 Match length
Defeat Team Elo 1090
Mr scintillant Hades · Elo 968 -3
Yekindit Zeus · Elo 1211 -10
87.4% win probability Pre-match · KαJσʋι + Torgale favored win probability 12.6%
Key momentsIn match order
Fastest Classical
4:45* Mr scintillant Athena · estimated
First pressure
5:12 Torgale Barracks
Armory timing
5:43 Torgale Armory
First extra TC
7:16 Mr scintillant Town Center

Kα<color 1,0,1>Jσʋι

Hades · Pink · Team 1
Win 1131 +12
EAPM
0.0
Favorite unit
—
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Mr scintillant

Hades · Red · Team 2
Loss 968 -3
EAPM
14.6
Favorite unit
Ajax
3 fielded
Largest army
6
First expansion
7:16
Age path
AthenaClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Torgale

Ra · Yellow · Team 1
Win 1722 +1
EAPM
74.7
Favorite unit
Spearman
15 fielded
Largest army
31
First expansion
—
Age path
BastClassical · Research start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Yekindit

Zeus · Green · Team 2
Loss 1211 -10
EAPM
0.1
Favorite unit
—
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kα<color 1,0,1>Jσʋι

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Mr scintillant

Army · 6

Units

Ajax3
Achilles2
Minotaur1
Buildings 8 types
Archery Range3
Military Academy3
House2
Storehouse2
Granary1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

Torgale

Army · 31

Units

Spearman15
Sphinx9
Slinger7
Buildings 11 types
House23
Obelisk7
Barracks4
Granary3
Lumber Camp2
Mining Camp2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Yekindit

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.