Replay-derived match flow, timings, and composition.

Advanced match analysis

without_ya vs Zapata_PE

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
20665
Duration
21:50
Patch
19.17020
Played
· 14 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
without_ya Amaterasu · Elo 1724 -9
21:50 Match length
Winner
Zapata_PE Poseidon · Elo 1900 +9
26.6% win probability Pre-match · Zapata_PE favored win probability 73.4%
Key momentsIn match order
Fastest Classical
3:16* Zapata_PE Hermes · estimated
First pressure
3:21 Zapata_PE Stable
First extra TC
6:18 Zapata_PE Town Center
Armory timing
9:18 Zapata_PE Armory
Fastest Heroic
11:21* Zapata_PE Aphrodite · estimated
Fortress timing
16:50 Zapata_PE Fortress
Fastest Mythic
19:50* Zapata_PE Hephaestus · estimated

without_ya

Amaterasu · Blue
Loss 1724 -9
EAPM
64.4
Favorite unit
Yari Spearman
44 fielded
Largest army
152
First expansion
8:11
Age path
MinakatatomiClassical · Research start 3:03
RaijinHeroic · Est. start 18:30
OkuninushiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production152 military units
No post-game awards

Zapata_PE

Poseidon · Red
Win 1900 +9
EAPM
83.9
Favorite unit
Hypaspist
45 fielded
Largest army
129
First expansion
6:18
Age path
HermesClassical · Research start 2:16
AphroditeHeroic · Research start 10:06
HephaestusMythic · Est. start 17:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production129 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

without_ya

Army · 152

Units

Yari Spearman44
Naginata Rider31
Yumi Archer31
Bushi18
Samurai18
Wanyudo6
Yumi Horse Archer3
Daimyo1
Buildings 13 types
House19
Wall14
Watermill7
Farm6
Guardhouse6
Mining Camp Japanese5
Shrine Japanese5
Stable Japanese3
Armory2
Castle2
Dojo2
Town Center2
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

Zapata_PE

Army · 129

Units

Hypaspist45
Hippeus35
Hoplite12
Centaur8
Prodromos8
Hetairos6
Theseus5
Helepolis4
Atalanta3
Hippolyta2
Polyphemus1
Buildings 11 types
Farm23
House17
Wall13
Storehouse10
Stable9
Granary8
Military Academy8
Armory3
Fortress2
Town Center2
Temple1
God powers 3 invoked
Curse1
Lure1
Plenty Vault1