Advanced match analysis
without_ya vs Zapata_PE
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 20665
- Duration
- 21:50
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
without_ya
Amaterasu · Elo 1724 -9
21:50
Match length
Winner
Zapata_PE
Poseidon · Elo 1900 +9
26.6% win probability
Pre-match · Zapata_PE favored
win probability 73.4%
Key momentsIn match order
without_ya
Amaterasu · Blue- EAPM
- 64.4
- Favorite unit
- Yari Spearman 44 fielded
- Largest army
- 152
- First expansion
- 8:11
Age path
MinakatatomiClassical · Research start 3:03
RaijinHeroic · Est. start 18:30
OkuninushiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production152 military units
No post-game awards
Zapata_PE
Poseidon · Red- EAPM
- 83.9
- Favorite unit
- Hypaspist 45 fielded
- Largest army
- 129
- First expansion
- 6:18
Age path
HermesClassical · Research start 2:16
AphroditeHeroic · Research start 10:06
HephaestusMythic · Est. start 17:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production129 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.