Replay-derived match flow, timings, and composition.

Advanced match analysis

mihael campy vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
4903
Duration
17:10
Patch
19.17020
Played
· 14 hours ago
Anatolia map preview
MapAnatolia
Defeated
mihael campy Poseidon · Elo 567 -15
17:10 Match length
Winner
esigillito Tsukuyomi · Elo 718 +10
29.5% win probability Pre-match · esigillito favored win probability 70.5%
Key momentsIn match order
Fastest Classical
6:08* esigillito Ame No Uzume · estimated
First pressure
6:28 esigillito Stable Japanese
First extra TC
6:53 mihael campy Town Center
Market timing
6:59 mihael campy Market
Armory timing
9:16 esigillito Armory
Fastest Heroic
15:58* esigillito Fujin · estimated

mihael campy

Poseidon · Blue
Loss 567 -15
EAPM
21.5
Favorite unit
Hoplite
31 fielded
Largest army
75
First expansion
6:53
Age path
AresClassical · Research start 5:49
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Water commitment2 dock build events
Market economy1,800 total resource volume
No post-game awards

esigillito

Tsukuyomi · Red
Win 718 +10
EAPM
22.1
Favorite unit
Yumi Archer
10 fielded
Largest army
33
First expansion
—
Age path
Ame No UzumeClassical · Research start 5:24
FujinHeroic · Research start 15:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy1,200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

mihael campy

Bought

Food400
Wood100

Sold

Food600
Wood700
Total player market volume1,800

esigillito

Bought

Food800

Sold

Wood400
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mihael campy

Army · 75

Units

Hoplite31
Toxotes29
Hippeus7
Juggernaut4
Theseus2
Atalanta1
Cyclops1
Buildings 14 types
House8
Storehouse7
Wall7
Farm4
Military Academy4
Archery Range3
Dock2
Sentry Tower2
Armory1
Granary1
Market1
Stable1
Temple1
Town Center1
God powers 2 invoked
Lure1
Pestilence1

esigillito

Army · 33

Units

Yumi Archer10
Yari Spearman9
Naginata Rider6
Onna Musha4
Bushi2
Samurai2
Buildings 12 types
Wall20
House16
Farm15
Shrine Japanese5
Watermill5
Market3
Armory2
Guardhouse2
Mining Camp Japanese2
Dojo1
Stable Japanese1
Temple1
God powers 1 invoked
Goshinboku1