Advanced match analysis
mihael campy vs esigillito
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 4903
- Duration
- 17:10
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
mihael campy
Poseidon · Elo 567 -15
17:10
Match length
Winner
esigillito
Tsukuyomi · Elo 718 +10
29.5% win probability
Pre-match · esigillito favored
win probability 70.5%
Key momentsIn match order
mihael campy
Poseidon · Blue- EAPM
- 21.5
- Favorite unit
- Hoplite 31 fielded
- Largest army
- 75
- First expansion
- 6:53
Age path
AresClassical · Research start 5:49
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Water commitment2 dock build events
Market economy1,800 total resource volume
No post-game awards
esigillito
Tsukuyomi · Red- EAPM
- 22.1
- Favorite unit
- Yumi Archer 10 fielded
- Largest army
- 33
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 5:24
FujinHeroic · Research start 15:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy1,200 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
mihael campy
Bought
Sold
Total player market volume1,800
esigillito
Bought
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.