Replay-derived match flow, timings, and composition.

Advanced match analysis

Diversidad#9703 vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
15301
Duration
28:32
Patch
19.17020
Played
· 14 hours ago
Yellow River map preview
MapYellow River
Winner
Diversidad#9703 Gaia · Elo 1020 +19
28:32 Match length
Defeated
tanahanzo Kronos · Elo 1043 -19
46.7% win probability Pre-match · tanahanzo favored · Upset win probability 53.3%
Key momentsIn match order
Fastest Classical
4:29* tanahanzo Prometheus · estimated
First extra TC
4:47 tanahanzo Town Center
First pressure
5:02 Diversidad#9703 Military Barracks
Market timing
7:15 tanahanzo Market
Armory timing
8:33 Diversidad#9703 Armory
Fastest Heroic
10:02* tanahanzo Hyperion · estimated
Fortress timing
10:54 Diversidad#9703 Palace
Fastest Mythic
20:32* tanahanzo Atlas · estimated

Diversidad#9703

Gaia · Blue
Win 1020 +19
EAPM
22.0
Favorite unit
Murmillo
55 fielded
Largest army
255
First expansion
17:28
Age path
OceanusClassical · Est. start 3:52
RheiaHeroic · Est. start 10:03
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Large army production255 military units
No post-game awards

tanahanzo

Kronos · Red
Loss 1043 -19
EAPM
34.7
Favorite unit
Contarius
69 fielded
Largest army
215
First expansion
4:47
Age path
PrometheusClassical · Est. start 3:29
HyperionHeroic · Est. start 8:47
AtlasMythic · Est. start 18:32
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy2,400 total resource volume
Large army production215 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Diversidad#9703

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

Food2,200
Wood200

Sold

No sells

Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diversidad#9703

Army · 255

Units

Murmillo55
Katapeltes54
Fanatic51
Turma35
Destroyer31
Contarius24
Oracle3
Caladria2
Buildings 9 types
Farm26
Military Barracks9
Manor8
Palace8
Counter Barracks4
Town Center4
Armory1
Economic Guild1
Temple1
God powers 6 invoked
Carnivora2
Gaia Forest2
Traitor2

tanahanzo

Army · 215

Units

Contarius69
Arcus47
Murmillo34
Destroyer22
Fanatic16
Cheiroballista9
Fire Siphon7
Turma7
Oracle2
Katapeltes1
Promethean1
Buildings 11 types
Farm24
Military Barracks16
Manor15
Palace7
Town Center4
Counter Barracks2
Market2
Sentry Tower2
Temple2
Armory1
Economic Guild1
God powers 11 invoked
Valor7
Deconstruction2
Chaos1
Implode1