Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs horvath

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
1940
Duration
14:53
Patch
19.17020
Played
· 14 hours ago
Elysium map preview
MapElysium
Winner
Zerrer Poseidon · Elo 1607 +22
14:53 Match length
Defeated
horvath Freyr · Elo 1707 -22
36.0% win probability Pre-match · horvath favored · Upset win probability 64.0%
Key momentsIn match order
First pressure
3:04 Zerrer Stable
Fastest Classical
3:33* Zerrer Hermes · estimated
Armory timing
8:38 Zerrer Armory
Fastest Heroic
11:23* Zerrer Dionysus · estimated
Market timing
11:27 horvath Market

Zerrer

Poseidon · Blue
Win 1607 +22
EAPM
59.7
Favorite unit
Hypaspist
40 fielded
Largest army
68
First expansion
—
Age path
HermesClassical · Est. start 2:33
DionysusHeroic · Est. start 10:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

horvath

Freyr · Red
Loss 1707 -22
EAPM
68.5
Favorite unit
Hirdman
14 fielded
Largest army
56
First expansion
—
Age path
FreyjaClassical · Research start 3:12
AegirHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling27 wall build events
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Zerrer

Bought

No buys

Sold

No sells

Total player market volume0

horvath

Bought

Food300

Sold

Food100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 68

Units

Hypaspist40
Hippeus20
Prodromos5
Atalanta1
Hippolyta1
Theseus1
Buildings 7 types
House16
Granary7
Storehouse4
Military Academy3
Stable3
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

horvath

Army · 56

Units

Hirdman14
Raiding Cavalry13
Throwing Axeman13
Hersir8
Berserk5
Valkyrie3
Buildings 9 types
Wall27
Farm13
House11
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1