Replay-derived match flow, timings, and composition.

Advanced match analysis

sOOmbra + sims machine vs Tio Grim + Neisuzi

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
25279
Duration
24:08
Patch
19.17020
Played
· 14 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1055
sOOmbra Zeus · Elo 1097 -19
sims machine Freyr · Elo 1013 -15
24:08 Match length
Victory Team Elo 1058
Tio Grim Huitzilopochtli · Elo 899 +24
Neisuzi Shennong · Elo 1218 +10
49.6% win probability Pre-match · Tio Grim + Neisuzi favored win probability 50.4%
Key momentsIn match order
First pressure
4:00 sims machine Hersir trained
Fastest Classical
4:10* sOOmbra Hermes · estimated
First extra TC
5:20 sims machine Town Center
Armory timing
7:35 sOOmbra Armory
Fastest Heroic
10:20* sOOmbra Apollo · estimated
Market timing
13:21 Tio Grim Market
Fortress timing
13:37 sims machine Hill Fort
Fastest Mythic
20:55* sims machine Vidar · estimated

sOOmbra

Zeus · Blue · Team 1
Loss 1097 -19
EAPM
33.7
Favorite unit
Peltast
30 fielded
Largest army
104
First expansion
20:52
Age path
HermesClassical · Est. start 3:10
ApolloHeroic · Est. start 9:05
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Market economy2,700 total resource volume
Large army production104 military units
No post-game awards

Tio Grim

Huitzilopochtli · Red · Team 2
Win 899 +24
EAPM
18.2
Favorite unit
Ocelotl Warrior
66 fielded
Largest army
122
First expansion
17:20
Age path
MalinalxochitlClassical · Est. start 4:25
ItzpapalotlHeroic · Est. start 12:14
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production122 military units
No post-game awards

sims machine

Freyr · Yellow · Team 1
Loss 1013 -15
EAPM
27.4
Favorite unit
Throwing Axeman
70 fielded
Largest army
208
First expansion
5:20
Age path
FreyjaClassical · Research start 3:55
AegirHeroic · Est. start 10:27
VidarMythic · Research start 18:55
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production208 military units
No post-game awards

Neisuzi

Shennong · Green · Team 2
Win 1218 +10
EAPM
56.5
Favorite unit
Dao Swordsman
58 fielded
Largest army
186
First expansion
6:13
Age path
ChiyouClassical · Research start 3:38
NubaHeroic · Research start 12:22
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production186 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

sOOmbra

Bought

Food2,000
Wood700

Sold

No sells

Total player market volume2,700

Tio Grim

Bought

No buys

Sold

No sells

Total player market volume0

sims machine

Bought

No buys

Sold

No sells

Total player market volume0

Neisuzi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sOOmbra

Army · 104

Units

Peltast30
Hypaspist28
Toxotes16
Hoplite15
Jason6
Heracles5
Odysseus2
Petrobolos2
Buildings 12 types
Farm15
Wall13
House10
Granary8
Military Academy6
Storehouse6
Fortress4
Archery Range3
Temple2
Armory1
Market1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1

Tio Grim

Army · 122

Units

Ocelotl Warrior66
Warrior Priest21
Eagle Warrior19
Otontin11
Coyote Warrior5
Buildings 9 types
Farm23
House16
Calpulli9
Nobles Hut8
Great Temple2
Market2
Town Center2
Armory1
Temple1
God powers 2 invoked
Infestation1
Purge1

sims machine

Army · 208

Units

Throwing Axeman70
Berserk55
Raiding Cavalry40
Hersir20
Godi18
Jarl5
Buildings 11 types
Farm30
House15
Wall9
Great Hall6
Longhouse6
Sentry Tower5
Ox Cart Building4
Hill Fort3
Armory2
Town Center2
Temple1
God powers 3 invoked
Gullinbursti1
Inferno1
Tempest1

Neisuzi

Army · 186

Units

Dao Swordsman58
White Horse Cavalry33
Wuzu Javelineer30
Pioneer17
Siege Crossbow15
Chu Ko Nu12
Sage12
Ge Halberdier7
Jiang Zi Ya1
Ya Zi1
Buildings 12 types
House18
Silo18
Farm13
Military Camp8
Wall7
Machine Workshop5
Imperial Academy4
Market3
Baolei2
Town Center2
Armory1
Temple1
God powers 3 invoked
Drought Land1
Lightning Weapons1
Prosperous Seeds1