Replay-derived match flow, timings, and composition.

Advanced match analysis

ErhanTekin1991 vs xez3

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
24615
Duration
24:17
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Defeated
ErhanTekin1991 Zeus · Elo 936 -13
24:17 Match length
Winner
xez3 Hades · Elo 1024 +13
37.6% win probability Pre-match · xez3 favored win probability 62.4%
Key momentsIn match order
Fastest Classical
3:56* xez3 Ares · estimated
First pressure
4:54 ErhanTekin1991 Archery Range
First extra TC
5:55 xez3 Town Center
Market timing
8:25 ErhanTekin1991 Market
Armory timing
8:39 xez3 Armory
Fastest Heroic
10:33* ErhanTekin1991 Dionysus · estimated
Fortress timing
12:32 ErhanTekin1991 Fortress
Fastest Mythic
15:35* xez3 Hephaestus · estimated

ErhanTekin1991

Zeus · Yellow
Loss 936 -13
EAPM
22.7
Favorite unit
Hypaspist
41 fielded
Largest army
162
First expansion
10:44
Age path
AthenaClassical · Research start 3:22
DionysusHeroic · Research start 9:18
HeraMythic · Research start 15:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,800 total resource volume
Large army production162 military units
No post-game awards

xez3

Hades · Green
Win 1024 +13
EAPM
48.7
Favorite unit
Hypaspist
77 fielded
Largest army
187
First expansion
5:55
Age path
AresClassical · Est. start 2:56
AphroditeHeroic · Est. start 10:09
HephaestusMythic · Est. start 13:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy3,500 total resource volume
Large army production187 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

ErhanTekin1991

Bought

Food500
Wood1,200

Sold

Wood100
Total player market volume1,800

xez3

Bought

Food700

Sold

Food700
Wood2,100
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ErhanTekin1991

Army · 162

Units

Hypaspist41
Peltast41
Myrmidon38
Minotaur9
Toxotes8
Hydra6
Petrobolos6
Bellerophon3
Heracles3
Jason3
Hoplite2
Odysseus2
Buildings 11 types
House16
Granary7
Farm4
Storehouse4
Fortress3
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

xez3

Army · 187

Units

Hypaspist77
Peltast40
Toxotes24
Hoplite18
Achilles7
Ajax7
Perseus5
Petrobolos5
Chiron4
Buildings 13 types
Farm32
House18
Wall18
Storehouse12
Military Academy8
Archery Range6
Fortress5
Granary5
Town Center4
Armory3
Sentry Tower3
Market1
Temple1
God powers 4 invoked
Sentinel2
Curse1
Plenty Vault1