Advanced match analysis
ErhanTekin1991 vs xez3
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 24615
- Duration
- 24:17
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
ErhanTekin1991
Zeus · Elo 936 -13
24:17
Match length
Winner
xez3
Hades · Elo 1024 +13
37.6% win probability
Pre-match · xez3 favored
win probability 62.4%
Key momentsIn match order
ErhanTekin1991
Zeus · Yellow- EAPM
- 22.7
- Favorite unit
- Hypaspist 41 fielded
- Largest army
- 162
- First expansion
- 10:44
Age path
AthenaClassical · Research start 3:22
DionysusHeroic · Research start 9:18
HeraMythic · Research start 15:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,800 total resource volume
Large army production162 military units
No post-game awards
xez3
Hades · Green- EAPM
- 48.7
- Favorite unit
- Hypaspist 77 fielded
- Largest army
- 187
- First expansion
- 5:55
Age path
AresClassical · Est. start 2:56
AphroditeHeroic · Est. start 10:09
HephaestusMythic · Est. start 13:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy3,500 total resource volume
Large army production187 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
ErhanTekin1991
Bought
Sold
Total player market volume1,800
xez3
Bought
Sold
Total player market volume3,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.