Replay-derived match flow, timings, and composition.

Advanced match analysis

Star King vs Cabral

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9224
Duration
14:44
Patch
19.17020
Played
· 14 hours ago
Oasis map preview
MapOasis
Winner
Star King Freyr · Elo 1758 +12
14:44 Match length
Defeated
Cabral Thor · Elo 1645 -12
65.7% win probability Pre-match · Star King favored win probability 34.3%
Key momentsIn match order
First pressure
3:28 Cabral Hersir trained
Fastest Classical
4:15* Cabral Freyja · estimated
Armory timing
7:25 Star King Armory
Market timing
10:15 Star King Market
Fastest Heroic
11:09* Star King Aegir · estimated

Star King

Freyr · Blue
Win 1758 +12
EAPM
90.4
Favorite unit
Raiding Cavalry
67 fielded
Largest army
107
First expansion
—
Age path
FreyjaClassical · Research start 3:38
AegirHeroic · Est. start 9:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling25 wall build events
Market economy700 total resource volume
Large army production107 military units
No post-game awards

Cabral

Thor · Red
Loss 1645 -12
EAPM
55.1
Favorite unit
Raiding Cavalry
29 fielded
Largest army
72
First expansion
—
Age path
FreyjaClassical · Research start 3:15
SkadiHeroic · Est. start 12:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Star King

Bought

Food700

Sold

No sells

Total player market volume700

Cabral

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Star King

Army · 107

Units

Raiding Cavalry67
Hersir23
Godi6
Throwing Axeman5
Valkyrie5
Berserk1
Buildings 9 types
Wall25
House11
Farm7
Ox Cart Building4
Longhouse3
Great Hall2
Market2
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1

Cabral

Army · 72

Units

Raiding Cavalry29
Throwing Axeman18
Berserk11
Hersir9
Valkyrie5
Buildings 9 types
Wall24
House12
Farm6
Great Hall5
Longhouse4
Ox Cart Building3
Dwarven Armory2
Market1
Temple1
God powers 1 invoked
Forest Fire1