Replay-derived match flow, timings, and composition.

Advanced match analysis

heraklit vs eduzao

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
29092
Duration
14:15
Patch
19.17020
Played
· 14 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
heraklit Hades · Elo 1217 +17
14:15 Match length
Defeated
eduzao Amaterasu · Elo 1205 -17
51.7% win probability Pre-match · heraklit favored win probability 48.3%
Key momentsIn match order
Fastest Classical
4:03* heraklit Athena · estimated
First extra TC
4:42 heraklit Town Center
First pressure
6:05 heraklit Stable
Armory timing
8:34 heraklit Armory
Fastest Heroic
11:01* heraklit Apollo · estimated
Market timing
12:26 eduzao Market

heraklit

Hades · Blue
Win 1217 +17
EAPM
31.6
Favorite unit
Peltast
80 fielded
Largest army
118
First expansion
4:42
Age path
AthenaClassical · Research start 3:03
ApolloHeroic · Research start 9:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production118 military units
No post-game awards

eduzao

Amaterasu · Red
Loss 1205 -17
EAPM
41.4
Favorite unit
Yari Spearman
17 fielded
Largest army
59
First expansion
6:10
Age path
Ame No UzumeClassical · Est. start 3:25
RaijinHeroic · Est. start 12:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heraklit

Army · 118

Units

Peltast80
Hippeus18
Hoplite17
Achilles1
Ajax1
Toxotes1
Buildings 11 types
House16
Wall9
Farm8
Granary6
Storehouse6
Archery Range3
Military Academy2
Stable2
Armory1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1

eduzao

Army · 59

Units

Yari Spearman17
Yumi Archer11
Bushi10
Naginata Rider9
Kitsune6
Kamaitachi3
Onna Musha2
Samurai1
Buildings 13 types
Farm23
House21
Wall7
Watermill7
Mining Camp Japanese4
Guardhouse3
Shrine Japanese3
Stable Japanese3
Dojo2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Goshinboku1
Solar Shield1