Advanced match analysis
heraklit vs eduzao
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 29092
- Duration
- 14:15
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
heraklit
Hades · Elo 1217 +17
14:15
Match length
Defeated
eduzao
Amaterasu · Elo 1205 -17
51.7% win probability
Pre-match · heraklit favored
win probability 48.3%
Key momentsIn match order
heraklit
Hades · Blue- EAPM
- 31.6
- Favorite unit
- Peltast 80 fielded
- Largest army
- 118
- First expansion
- 4:42
Age path
AthenaClassical · Research start 3:03
ApolloHeroic · Research start 9:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production118 military units
No post-game awards
eduzao
Amaterasu · Red- EAPM
- 41.4
- Favorite unit
- Yari Spearman 17 fielded
- Largest army
- 59
- First expansion
- 6:10
Age path
Ame No UzumeClassical · Est. start 3:25
RaijinHeroic · Est. start 12:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.