Replay-derived match flow, timings, and composition.

Advanced match analysis

Luna vs RequeL

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
23215
Duration
14:11
Patch
19.17020
Played
· 14 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Luna Thor · Elo 1510 -16
14:11 Match length
Winner
RequeL Tsukuyomi · Elo 1544 +16
45.1% win probability Pre-match · RequeL favored win probability 54.9%
Key momentsIn match order
First pressure
2:41 Luna Hersir trained
Fastest Classical
3:36* Luna Freyja · estimated
Armory timing
8:12 Luna Dwarven Armory
Fastest Heroic
12:37* RequeL Hachiman · estimated

Luna

Thor · Blue
Loss 1510 -16
EAPM
53.0
Favorite unit
Hirdman
21 fielded
Largest army
67
First expansion
—
Age path
FreyjaClassical · Research start 2:36
SkadiHeroic · Research start 11:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling23 wall build events
No post-game awards

RequeL

Tsukuyomi · Maroon
Win 1544 +16
EAPM
63.8
Favorite unit
Naginata Rider
20 fielded
Largest army
49
First expansion
—
Age path
Inari OkamiClassical · Research start 3:15
HachimanHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Luna

Army · 67

Units

Hirdman21
Hersir14
Godi10
Raiding Cavalry10
Throwing Axeman10
Valkyrie2
Buildings 7 types
Wall23
House17
Great Hall4
Longhouse4
Ox Cart Building4
Dwarven Armory2
Temple1
God powers 2 invoked
Forest Fire1
Frost1

RequeL

Army · 49

Units

Naginata Rider20
Yumi Horse Archer15
Kitsune5
Daimyo4
Yari Spearman3
Samurai2
Buildings 10 types
House15
Wall13
Watermill6
Shrine Japanese5
Stable Japanese4
Dojo2
Mining Camp Japanese2
Armory1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1