Replay-derived match flow, timings, and composition.

Advanced match analysis

AgeOfNumbers vs SrMijo

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
16222
Duration
8:29
Patch
19.17020
Played
· 14 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
AgeOfNumbers Tezcatlipoca · Elo 1679 +11
8:29 Match length
Defeated
SrMijo Thor · Elo 1539 -11
69.1% win probability Pre-match · AgeOfNumbers favored win probability 30.9%
Key momentsIn match order
First pressure
3:13 SrMijo Hersir trained
Fastest Classical
4:05* AgeOfNumbers Malinalxochitl · estimated
Armory timing
4:25 SrMijo Dwarven Armory

AgeOfNumbers

Tezcatlipoca · Blue
Win 1679 +11
EAPM
104.2
Favorite unit
Tlamanih Spearman
21 fielded
Largest army
43
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

SrMijo

Thor · Red
Loss 1539 -11
EAPM
75.8
Favorite unit
Hersir
13 fielded
Largest army
20
First expansion
—
Age path
FreyjaClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AgeOfNumbers

Army · 43

Units

Tlamanih Spearman21
Tequihua Archer18
Warrior Priest4
Buildings 5 types
House8
War Hut3
Armory1
Calpulli1
Temple1
God powers 2 invoked
Infestation1
Obsidian Mirror1

SrMijo

Army · 20

Units

Hersir13
Throwing Axeman5
Berserk1
Raiding Cavalry1
Buildings 6 types
House6
Great Hall2
Ox Cart Building2
Temple2
Dwarven Armory1
Longhouse1
God powers 1 invoked
Dwarven Mine1