Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs HamKaasSjips

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
30262
Duration
17:08
Patch
19.17020
Played
· 14 hours ago
Midgard map preview
MapMidgard
Winner
Bob Gymlan Odin · Elo 1312 +17
17:08 Match length
Defeated
HamKaasSjips Freyr · Elo 1304 -17
51.2% win probability Pre-match · Bob Gymlan favored win probability 48.8%
Key momentsIn match order
First pressure
5:02 HamKaasSjips Hersir trained
Fastest Classical
5:37* Bob Gymlan Freyja · estimated
First extra TC
7:43 HamKaasSjips Town Center
Armory timing
7:49 Bob Gymlan Armory
Market timing
9:18 HamKaasSjips Market
Fastest Heroic
10:34* Bob Gymlan Njord · estimated
Fortress timing
10:58 HamKaasSjips Hill Fort

Bob Gymlan

Odin · Blue
Win 1312 +17
EAPM
37.9
Favorite unit
Berserk
31 fielded
Largest army
129
First expansion
13:48
Age path
FreyjaClassical · Est. start 4:37
NjordHeroic · Est. start 9:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production129 military units
No post-game awards

HamKaasSjips

Freyr · Red
Loss 1304 -17
EAPM
58.0
Favorite unit
Throwing Axeman
45 fielded
Largest army
146
First expansion
7:43
Age path
UllrClassical · Est. start 4:37
AegirHeroic · Est. start 9:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy1,200 total resource volume
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

HamKaasSjips

Bought

Food100
Wood300

Sold

Wood800
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army · 129

Units

Berserk31
Hersir28
Throwing Axeman28
Raiding Cavalry22
Hirdman10
Valkyrie5
Mountain Giant4
Longboat1
Buildings 9 types
House22
Longhouse7
Dock5
Ox Cart Building3
Great Hall2
Hill Fort2
Town Center2
Armory1
Temple1
God powers 5 invoked
Walking Woods3
Forest Fire1
Great Hunt1

HamKaasSjips

Army · 146

Units

Throwing Axeman45
Jarl31
Hirdman27
Hersir16
Godi14
Huskarl5
Rock Giant5
Berserk3
Buildings 10 types
House31
Longhouse8
Great Hall4
Ox Cart Building3
Dock2
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1