Replay-derived match flow, timings, and composition.

Advanced match analysis

HUMILLATION MOU + jackvelorock vs RickDKiller + jaime-shinobi

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
18498
Duration
35:50
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 734
HUMILLATION MOU Poseidon · Elo 777 -17
jackvelorock Freyr · Elo 690 -12
35:50 Match length
Victory Team Elo 796
RickDKiller Kronos · Elo 687 +19
jaime-shinobi Set · Elo 904 +10
41.2% win probability Pre-match · RickDKiller + jaime-shinobi favored win probability 58.8%
Key momentsIn match order
First pressure
3:46 jackvelorock Hersir trained
Fastest Classical
4:34* jaime-shinobi Anubis · estimated
Armory timing
6:41 jaime-shinobi Armory
Market timing
8:00 jaime-shinobi Market
First extra TC
8:02 RickDKiller Town Center
Fastest Heroic
9:26* jaime-shinobi Sekhmet · estimated
Fortress timing
9:56 jaime-shinobi Migdol Stronghold
Fastest Mythic
24:06* jaime-shinobi Thoth · estimated

HUMILLATION MOU

Poseidon · Blue · Team 1
Loss 777 -17
EAPM
15.3
Favorite unit
Hippeus
105 fielded
Largest army
172
First expansion
21:08
Age path
HermesClassical · Research start 4:33
DionysusHeroic · Research start 14:43
ArtemisMythic · Research start 27:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production172 military units
No post-game awards

RickDKiller

Kronos · Red · Team 2
Win 687 +19
EAPM
26.7
Favorite unit
Destroyer
222 fielded
Largest army
597
First expansion
8:02
Age path
PrometheusClassical · Research start 6:33
RheiaHeroic · Research start 12:43
HeliosMythic · Research start 23:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy400 total resource volume
Large army production597 military units
No post-game awards

jackvelorock

Freyr · Yellow · Team 1
Loss 690 -12
EAPM
35.4
Favorite unit
Huskarl
79 fielded
Largest army
267
First expansion
19:55
Age path
UllrClassical · Research start 3:39
AegirHeroic · Research start 13:56
HelMythic · Research start 23:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production267 military units
No post-game awards

jaime-shinobi

Set · Green · Team 2
Win 904 +10
EAPM
37.8
Favorite unit
Spearman
110 fielded
Largest army
258
First expansion
14:28
Age path
AnubisClassical · Est. start 3:34
SekhmetHeroic · Est. start 8:11
ThothMythic · Est. start 22:06
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom8 expansion build events
Market economy3,500 total resource volume
Large army production258 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,900 total volume

HUMILLATION MOU

Bought

No buys

Sold

No sells

Total player market volume0

RickDKiller

Bought

Food400

Sold

No sells

Total player market volume400

jackvelorock

Bought

No buys

Sold

No sells

Total player market volume0

jaime-shinobi

Bought

No buys

Sold

Wood3,500
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HUMILLATION MOU

Army · 172

Units

Hippeus105
Centaur34
Prodromos13
Petrobolos12
Chimera4
Theseus2
Atalanta1
Hippolyta1
Buildings 9 types
House30
Farm11
Stable5
Storehouse4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

RickDKiller

Army · 597

Units

Destroyer222
Contarius120
Katapeltes90
Arcus75
Cheiroballista45
Fire Siphon45
Buildings 12 types
Farm15
Sentry Tower11
Manor8
Palace7
Town Center6
Counter Barracks4
Military Barracks4
Market2
Mirror Tower2
Temple2
Armory1
Economic Guild1
God powers 5 invoked
Deconstruction2
Vortex2
Traitor1

jackvelorock

Army · 267

Units

Huskarl79
Berserk65
Godi51
Hersir33
Throwing Axeman28
Raiding Cavalry5
Ballista4
Portable Ram2
Buildings 11 types
Farm22
House19
Sentry Tower7
Great Hall5
Hill Fort5
Longhouse4
Ox Cart Building4
Armory2
Temple2
Town Center2
Market1
God powers 12 invoked
Asgardian Bastion8
Gullinbursti1
Nidhogg1
Tempest1
Titan Gate1

jaime-shinobi

Army · 258

Units

Spearman110
Slinger42
Axeman30
Camel Rider25
Chariot Archer16
War Elephant12
Mercenary Cavalry7
Catapult5
Anubite3
Mercenary2
Phoenix2
Scarab2
Siege Tower2
Buildings 18 types
Farm60
House24
Barracks12
Granary10
Migdol Stronghold9
Obelisk9
Town Center8
Lumber Camp6
Mining Camp5
Monument To Priests3
Siege Works3
Temple3
Wall2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Soldiers1
God powers 7 invoked
Vision3
Plague Of Serpents2
Citadel1
Meteor1