Replay-derived match flow, timings, and composition.

Advanced match analysis

Age_of_Palms vs IAmRevan_

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
1270
Duration
22:05
Patch
19.17020
Played
· 14 hours ago
Elysium map preview
MapElysium
Winner
Age_of_Palms Odin · Elo 1747 +17
22:05 Match length
Defeated
IAmRevan_ Freyr · Elo 1742 -17
50.7% win probability Pre-match · Age_of_Palms favored win probability 49.3%
Key momentsIn match order
First pressure
1:42 Age_of_Palms Hersir trained
Fastest Classical
4:06* Age_of_Palms Freyja · estimated
Armory timing
5:54 Age_of_Palms Armory
Fastest Heroic
10:02* Age_of_Palms Skadi · estimated
First extra TC
10:14 Age_of_Palms Town Center
Market timing
13:02 IAmRevan_ Market
Fortress timing
16:38 Age_of_Palms Hill Fort
Fastest Mythic
20:31* Age_of_Palms Tyr · estimated

Age_of_Palms

Odin · Blue
Win 1747 +17
EAPM
59.4
Favorite unit
Raiding Cavalry
32 fielded
Largest army
130
First expansion
10:14
Age path
FreyjaClassical · Research start 3:06
SkadiHeroic · Est. start 8:47
TyrMythic · Est. start 18:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling19 wall build events
Market economy3,500 total resource volume
Large army production130 military units
No post-game awards

IAmRevan_

Freyr · Red
Loss 1742 -17
EAPM
68.8
Favorite unit
Throwing Axeman
42 fielded
Largest army
141
First expansion
16:13
Age path
FreyjaClassical · Research start 3:24
AegirHeroic · Est. start 12:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling29 wall build events
Market economy2,300 total resource volume
Large army production141 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

Age_of_Palms

Bought

No buys

Sold

Food1,500
Wood2,000
Total player market volume3,500

IAmRevan_

Bought

Food1,000

Sold

Food300
Wood1,000
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Age_of_Palms

Army · 130

Units

Raiding Cavalry32
Throwing Axeman26
Godi15
Hirdman15
Jarl11
Valkyrie9
Hersir7
Huskarl5
Berserk4
Portable Ram4
Frost Giant2
Buildings 11 types
Farm51
House20
Wall19
Ox Cart Building5
Longhouse4
Armory2
Great Hall2
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

IAmRevan_

Army · 141

Units

Throwing Axeman42
Hirdman32
Raiding Cavalry32
Berserk16
Godi8
Hersir4
Valkyrie4
Jarl3
Buildings 10 types
Wall29
House14
Longhouse5
Ox Cart Building5
Great Hall4
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Fire2
Gullinbursti1
Tempest1