Replay-derived match flow, timings, and composition.

Advanced match analysis

liam + KaiC94 + An_unripe_tomato + lahmaarm707 vs FailureToComply + Rodro + ramon.sano + Iuridomal

Queue
Ranked 4v4 Supremacy
Map
Oasis
Map Seed
32163
Duration
19:55
Patch
19.17020
Played
· 14 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1366
liam Huitzilopochtli · Elo 1361 -14
KaiC94 Tezcatlipoca · Elo 1352 -14
An_unripe_tomato Susanoo · Elo 1433 -17
lahmaarm707 Tsukuyomi · Elo 1316 -12
19:55 Match length
Victory Team Elo 1432
FailureToComply Kronos · Elo 1430 +14
Rodro Hades · Elo 1578 +8
ramon.sano Thor · Elo 1260 +22
Iuridomal Nuwa · Elo 1462 +13
40.6% win probability Pre-match · FailureToComply + Rodro + ramon.sano + Iuridomal favored win probability 59.4%
Key momentsIn match order
Armory timing
0:09 ramon.sano Dwarven Armory
Fastest Classical
3:36* FailureToComply Prometheus · estimated
First pressure
3:43 lahmaarm707 Stable Japanese
First extra TC
4:23 Iuridomal Town Center
Market timing
8:21 FailureToComply Market
Fastest Heroic
9:56* Rodro Aphrodite · estimated
Fortress timing
11:13 Rodro Fortress
Fastest Mythic
14:32* An_unripe_tomato Takemikazuchi · estimated

liam

Huitzilopochtli · Peach · Team 1
Loss 1361 -14
EAPM
85.7
Favorite unit
Warrior Priest
101 fielded
Largest army
421
First expansion
6:25
Age path
PatecatlClassical · Est. start 5:34
ItzpapalotlHeroic · Est. start 12:24
MictlantecutliMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy1,500 total resource volume
Large army production421 military units
No post-game awards

FailureToComply

Kronos · Mint · Team 2
Win 1430 +14
EAPM
39.6
Favorite unit
Arcus
105 fielded
Largest army
160
First expansion
5:08
Age path
PrometheusClassical · Est. start 2:36
RheiaHeroic · Est. start 10:26
AtlasMythic · Est. start 16:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production160 military units
No post-game awards

KaiC94

Tezcatlipoca · Purple · Team 1
Loss 1352 -14
EAPM
98.7
Favorite unit
Ocelotl Warrior
97 fielded
Largest army
389
First expansion
5:44
Age path
HuehuecoyotlClassical · Est. start 4:37
ItzpapalotlHeroic · Est. start 9:57
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Market economy1,800 total resource volume
Large army production389 military units
No post-game awards

Rodro

Hades · Grey · Team 2
Win 1578 +8
EAPM
82.1
Favorite unit
Hoplite
116 fielded
Largest army
324
First expansion
4:27
Age path
AthenaClassical · Est. start 3:09
AphroditeHeroic · Est. start 8:41
ArtemisMythic · Est. start 15:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy1,000 total resource volume
Large army production324 military units
No post-game awards

An_unripe_tomato

Susanoo · Cyan · Team 1
Loss 1433 -17
EAPM
61.2
Favorite unit
Yumi Horse Archer
80 fielded
Largest army
198
First expansion
4:45
Age path
MinakatatomiClassical · Research start 3:20
FujinHeroic · Est. start 10:45
TakemikazuchiMythic · Est. start 12:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy900 total resource volume
Large army production198 military units
No post-game awards

ramon.sano

Thor · Pink · Team 2
Win 1260 +22
EAPM
46.2
Favorite unit
Godi
58 fielded
Largest army
180
First expansion
7:06
Age path
FreyjaClassical · Research start 3:38
SkadiHeroic · Est. start 10:26
TyrMythic · Est. start 16:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production180 military units
No post-game awards

lahmaarm707

Tsukuyomi · Red · Team 1
Loss 1316 -12
EAPM
33.3
Favorite unit
Daimyo
60 fielded
Largest army
135
First expansion
8:00
Age path
Inari OkamiClassical · Est. start 3:03
HachimanHeroic · Est. start 10:19
OkuninushiMythic · Est. start 16:17
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production135 military units
No post-game awards

Iuridomal

Nuwa · Maroon · Team 2
Win 1462 +13
EAPM
45.9
Favorite unit
Tiger Cavalry
152 fielded
Largest army
261
First expansion
4:23
Age path
HoutuClassical · Research start 2:39
GoumangHeroic · Est. start 10:10
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy2,500 total resource volume
Large army production261 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,200 total volume

liam

Bought

Wood1,000

Sold

Food500
Total player market volume1,500

FailureToComply

Bought

No buys

Sold

No sells

Total player market volume0

KaiC94

Bought

No buys

Sold

Food300
Wood1,500
Total player market volume1,800

Rodro

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

An_unripe_tomato

Bought

Food900

Sold

No sells

Total player market volume900

ramon.sano

Bought

No buys

Sold

No sells

Total player market volume0

lahmaarm707

Bought

Food500

Sold

No sells

Total player market volume500

Iuridomal

Bought

Food700

Sold

Wood1,800
Total player market volume2,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

liam

Army · 421

Units

Warrior Priest101
Obsidian Butterfly80
Eagle Warrior75
Coyote Warrior65
Ocelotl Warrior47
Centzon Totochtin26
Otontin20
Quimichin Spy4
Shorn One3
Buildings 15 types
Farm64
Sentry Tower42
House41
Calpulli19
Smoke Trap14
Spike Trap14
Nobles Hut11
Temple9
Wall7
Armory4
Great Temple4
Market3
Town Center2
Village Center1
War Hut1
God powers 4 invoked
Purge2
Agave Bloom1
Blood Pact1

FailureToComply

Army · 160

Units

Arcus105
Fanatic24
Contarius15
Oracle8
Destroyer3
Turma2
Fire Siphon1
Murmillo1
Promethean1
Buildings 10 types
Farm20
Manor8
Military Barracks7
Palace6
Town Center3
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 12 invoked
Valor5
Deconstruction3
Traitor3
Implode1

KaiC94

Army · 389

Units

Ocelotl Warrior97
Warrior Priest86
Obsidian Butterfly84
Eagle Warrior83
Chaneque15
Jaguar Rider13
Quimichin Spy4
Tequihua Archer3
Shorn One2
Tunkuluchu2
Buildings 13 types
Farm41
House31
Calpulli17
Wall16
Sentry Tower11
Nobles Hut10
Temple5
Market4
Armory3
Great Temple3
Town Center2
Village Center1
War Hut1
God powers 7 invoked
Obsidian Mirror3
Purge2
Lullaby1
Volcano1

Rodro

Army · 324

Units

Hoplite116
Toxotes70
Peltast57
Petrobolos23
Ajax14
Chimera13
Achilles11
Chiron10
Perseus9
Nemean Lion1
Buildings 13 types
Farm53
House16
Storehouse14
Wall11
Archery Range9
Military Academy9
Fortress5
Granary5
Temple3
Sentry Tower2
Town Center2
Armory1
Market1
God powers 4 invoked
Curse1
Earthquake1
Restoration1
Sentinel1

An_unripe_tomato

Army · 198

Units

Yumi Horse Archer80
Samurai35
Asura32
Naginata Rider25
Onmyoji11
Daimyo5
Shinobi5
Kitsune3
Oni2
Buildings 14 types
Farm39
House16
Watermill9
Stable Japanese8
Dojo7
Shrine Japanese7
Mining Camp Japanese6
Castle3
Temple3
Town Center3
Wall3
Armory2
Market2
Guardhouse1
God powers 6 invoked
Kusanagi2
Smiting Gust2
Divine Slash1
Shrine Of The Hunt1

ramon.sano

Army · 180

Units

Godi58
Berserk51
Jarl32
Hersir15
Throwing Axeman15
Raiding Cavalry8
Valkyrie1
Buildings 10 types
Farm41
House16
Longhouse15
Great Hall10
Ox Cart Building10
Hill Fort5
Temple4
Town Center4
Dwarven Armory3
Wall2
God powers 3 invoked
Fimbulwinter1
Forest Fire1
Frost1

lahmaarm707

Army · 135

Units

Daimyo60
Yumi Horse Archer37
Naginata Rider18
Samurai9
Onmyoji6
Shinobi4
Tengu1
Buildings 12 types
Farm60
Stable Japanese15
House14
Watermill9
Mining Camp Japanese6
Castle5
Shrine Japanese3
Temple2
Town Center2
Armory1
Dojo1
Market1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Shogun1

Iuridomal

Army · 261

Units

Tiger Cavalry152
Pioneer72
Sage26
Jiang Zi Ya5
Ge Halberdier4
Li Jing1
White Horse Cavalry1
Buildings 11 types
Farm36
House16
Silo13
Baolei5
Imperial Academy5
Machine Workshop3
Town Center3
Market2
Temple2
Armory1
Military Camp1
God powers 5 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1
Titan Gate1