Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs Con D. Oriano

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
21462
Duration
29:14
Patch
19.17020
Played
· 15 hours ago
Savannah map preview
MapSavannah
Winner
H700JACDPC Zeus · Elo 1151 +19
29:14 Match length
Defeated
Con D. Oriano Odin · Elo 1185 -19
45.1% win probability Pre-match · Con D. Oriano favored · Upset win probability 54.9%
Key momentsIn match order
First pressure
3:37 Con D. Oriano Hersir trained
Fastest Classical
4:09* H700JACDPC Hermes · estimated
Armory timing
6:03 Con D. Oriano Armory
First extra TC
7:37 Con D. Oriano Town Center
Fastest Heroic
11:49* Con D. Oriano Njord · estimated
Fortress timing
12:57 Con D. Oriano Hill Fort
Market timing
13:22 Con D. Oriano Market
Fastest Mythic
19:23* Con D. Oriano Baldr · estimated

H700JACDPC

Zeus · Blue
Win 1151 +19
EAPM
57.2
Favorite unit
Toxotes
75 fielded
Largest army
167
First expansion
12:57
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Research start 12:08
HeraMythic · Research start 27:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy3,800 total resource volume
Large army production167 military units
No post-game awards

Con D. Oriano

Odin · Red
Loss 1185 -19
EAPM
71.6
Favorite unit
Raiding Cavalry
51 fielded
Largest army
164
First expansion
7:37
Age path
FreyjaClassical · Est. start 3:46
NjordHeroic · Est. start 10:34
BaldrMythic · Est. start 17:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,600 total resource volume
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

H700JACDPC

Bought

Food2,500

Sold

Wood1,300
Total player market volume3,800

Con D. Oriano

Bought

Food1,200
Wood300

Sold

Food100
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 167

Units

Toxotes75
Hypaspist57
Hoplite18
Hydra5
Heracles3
Jason3
Centaur2
Odysseus2
Petrobolos2
Buildings 14 types
House39
Farm20
Storehouse17
Wall15
Sentry Tower10
Archery Range8
Granary7
Military Academy7
Armory4
Fortress4
Town Center3
Temple2
Market1
Stable1
God powers 5 invoked
Bolt3
Bronze1
Cease Fire1

Con D. Oriano

Army · 164

Units

Raiding Cavalry51
Throwing Axeman45
Godi27
Portable Ram17
Hersir10
Jarl7
Berserk4
Fire Giant3
Buildings 11 types
Wall21
Farm15
House12
Ox Cart Building11
Armory3
Hill Fort3
Market3
Town Center3
Great Hall2
Longhouse2
Temple1
God powers 5 invoked
Walking Woods2
Forest Fire1
Great Hunt1
Ragnarok1