Advanced match analysis
H700JACDPC vs Con D. Oriano
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 21462
- Duration
- 29:14
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
H700JACDPC
Zeus · Elo 1151 +19
29:14
Match length
Defeated
Con D. Oriano
Odin · Elo 1185 -19
45.1% win probability
Pre-match · Con D. Oriano favored · Upset
win probability 54.9%
Key momentsIn match order
H700JACDPC
Zeus · Blue- EAPM
- 57.2
- Favorite unit
- Toxotes 75 fielded
- Largest army
- 167
- First expansion
- 12:57
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Research start 12:08
HeraMythic · Research start 27:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy3,800 total resource volume
Large army production167 military units
No post-game awards
Con D. Oriano
Odin · Red- EAPM
- 71.6
- Favorite unit
- Raiding Cavalry 51 fielded
- Largest army
- 164
- First expansion
- 7:37
Age path
FreyjaClassical · Est. start 3:46
NjordHeroic · Est. start 10:34
BaldrMythic · Est. start 17:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,600 total resource volume
Large army production164 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
H700JACDPC
Bought
Sold
Total player market volume3,800
Con D. Oriano
Bought
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.