Replay-derived match flow, timings, and composition.

Advanced match analysis

Warlord3.0 vs ganimese09

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
21626
Duration
11:59
Patch
19.17020
Played
· 15 hours ago
Elysium map preview
MapElysium
Defeated
Warlord3.0 Poseidon · Elo 879 -15
11:59 Match length
Winner
ganimese09 Loki · Elo 931 +15
42.6% win probability Pre-match · ganimese09 favored win probability 57.4%
Key momentsIn match order
First pressure
4:00 ganimese09 Hersir trained
Fastest Classical
4:30* ganimese09 Heimdall · estimated
First extra TC
7:15 ganimese09 Town Center
Armory timing
8:44 Warlord3.0 Armory
Market timing
11:28 ganimese09 Market
Fastest Heroic
11:29* Warlord3.0 Dionysus · estimated

Warlord3.0

Poseidon · Cyan
Loss 879 -15
EAPM
23.9
Favorite unit
Hippeus
21 fielded
Largest army
26
First expansion
—
Age path
HermesClassical · Est. start 3:50
DionysusHeroic · Est. start 10:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

ganimese09

Loki · Red
Win 931 +15
EAPM
27.2
Favorite unit
Throwing Axeman
15 fielded
Largest army
36
First expansion
7:15
Age path
HeimdallClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Warlord3.0

Army · 26

Units

Hippeus21
Centaur3
Atalanta1
Theseus1
Buildings 8 types
House7
Wall6
Stable3
Granary2
Storehouse2
Archery Range1
Armory1
Temple1
God powers 1 invoked
Lure1

ganimese09

Army · 36

Units

Throwing Axeman15
Hersir12
Hirdman6
Einheri3
Buildings 7 types
House9
Ox Cart Building3
Town Center3
Longhouse2
Wall2
Market1
Temple1
God powers 1 invoked
Spy1