Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs jacqdevries

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
20699
Duration
10:13
Patch
19.17020
Played
· 15 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
OF Zeus · Elo 1325 -16
10:13 Match length
Winner
jacqdevries Fuxi · Elo 1361 +16
44.8% win probability Pre-match · jacqdevries favored win probability 55.2%
Key momentsIn match order
Fastest Classical
4:06* OF Athena · estimated
First pressure
4:11 OF Military Academy
Market timing
7:53 jacqdevries Market
Armory timing
8:34 OF Armory

OF

Zeus · Blue
Loss 1325 -16
EAPM
49.5
Favorite unit
Hippeus
11 fielded
Largest army
23
First expansion
—
Age path
AthenaClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

jacqdevries

Fuxi · Red
Win 1361 +16
EAPM
59.2
Favorite unit
Fire Archer
22 fielded
Largest army
45
First expansion
—
Age path
ChiyouClassical · Research start 3:13
GoumangHeroic · Timing unavailable
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 23

Units

Hippeus11
Hoplite9
Heracles1
Jason1
Minotaur1
Buildings 8 types
Farm10
House10
Granary5
Storehouse3
Military Academy2
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

jacqdevries

Army · 45

Units

Fire Archer22
Dao Swordsman12
Ge Halberdier7
Pioneer3
Nezha Child1
Buildings 7 types
House10
Silo3
Machine Workshop2
Military Camp2
Imperial Academy1
Market1
Temple1
God powers 2 invoked
Lightning Weapons1
The Peach Blossom Spring1