Replay-derived match flow, timings, and composition.

Advanced match analysis

The Troooper vs Ponito

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
20322
Duration
13:04
Patch
19.17020
Played
· 8 hours ago
Anatolia map preview
MapAnatolia
Winner
The Troooper Zeus · Elo 1162 +17
13:04 Match length
Defeated
Ponito Hades · Elo 1140 -17
53.2% win probability Pre-match · The Troooper favored win probability 46.8%
Key momentsIn match order
Fastest Classical
3:40* Ponito Ares · estimated
First pressure
4:57 Ponito Military Academy
Armory timing
9:28 Ponito Armory
First extra TC
10:26 Ponito Town Center
Fastest Heroic
12:13* Ponito Apollo · estimated

The Troooper

Zeus · Blue
Win 1162 +17
EAPM
31.9
Favorite unit
Trireme
8 fielded
Largest army
13
First expansion
—
Age path
AthenaClassical · Research start 4:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment7 dock build events
No post-game awards

Ponito

Hades · Red
Loss 1140 -17
EAPM
65.3
Favorite unit
Toxotes
29 fielded
Largest army
64
First expansion
10:26
Age path
AresClassical · Est. start 2:40
ApolloHeroic · Est. start 10:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Troooper

Army · 13

Units

Trireme8
Jason2
Juggernaut2
Heracles1
Buildings 6 types
House10
Dock7
Storehouse7
Military Academy6
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Ponito

Army · 64

Units

Toxotes29
Hypaspist24
Hoplite7
Achilles1
Ajax1
Cyclops1
Trireme1
Buildings 9 types
House10
Archery Range7
Military Academy6
Storehouse4
Dock3
Granary2
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.