Advanced match analysis
Arsen Lüpen vs hambidge1
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 26682
- Duration
- 26:19
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Arsen Lüpen
Kronos · Elo 745 -13
26:19
Match length
Winner
hambidge1
Zeus · Elo 830 +13
38.0% win probability
Pre-match · hambidge1 favored
win probability 62.0%
Key momentsIn match order
Arsen Lüpen
Kronos · Blue- EAPM
- 31.3
- Favorite unit
- Contarius 52 fielded
- Largest army
- 210
- First expansion
- 7:15
Age path
LetoClassical · Est. start 2:55
RheiaHeroic · Est. start 13:46
AtlasMythic · Est. start 19:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,900 total resource volume
Large army production210 military units
No post-game awards
hambidge1
Zeus · Red- EAPM
- 27.0
- Favorite unit
- Toxotes 73 fielded
- Largest army
- 207
- First expansion
- 6:02
Age path
AthenaClassical · Research start 3:52
DionysusHeroic · Research start 12:00
HephaestusMythic · Research start 18:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy6,900 total resource volume
Large army production207 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,800 total volume›
Arsen Lüpen
Bought
Sold
Total player market volume4,900
hambidge1
Bought
Sold
Total player market volume6,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.