Replay-derived match flow, timings, and composition.

Advanced match analysis

Arsen Lüpen vs hambidge1

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
26682
Duration
26:19
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Arsen Lüpen Kronos · Elo 745 -13
26:19 Match length
Winner
hambidge1 Zeus · Elo 830 +13
38.0% win probability Pre-match · hambidge1 favored win probability 62.0%
Key momentsIn match order
Fastest Classical
3:55* Arsen Lüpen Leto · estimated
First pressure
5:12 hambidge1 Military Academy
First extra TC
6:02 hambidge1 Town Center
Market timing
7:35 hambidge1 Market
Armory timing
11:07 Arsen Lüpen Armory
Fastest Heroic
13:15* hambidge1 Dionysus · estimated
Fortress timing
16:39 hambidge1 Fortress
Fastest Mythic
20:53* hambidge1 Hephaestus · estimated

Arsen Lüpen

Kronos · Blue
Loss 745 -13
EAPM
31.3
Favorite unit
Contarius
52 fielded
Largest army
210
First expansion
7:15
Age path
LetoClassical · Est. start 2:55
RheiaHeroic · Est. start 13:46
AtlasMythic · Est. start 19:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,900 total resource volume
Large army production210 military units
No post-game awards

hambidge1

Zeus · Red
Win 830 +13
EAPM
27.0
Favorite unit
Toxotes
73 fielded
Largest army
207
First expansion
6:02
Age path
AthenaClassical · Research start 3:52
DionysusHeroic · Research start 12:00
HephaestusMythic · Research start 18:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy6,900 total resource volume
Large army production207 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,800 total volume

Arsen Lüpen

Bought

Food1,700

Sold

Wood3,200
Total player market volume4,900

hambidge1

Bought

Food1,200

Sold

Food500
Wood5,200
Total player market volume6,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Arsen Lüpen

Army · 210

Units

Contarius52
Arcus33
Murmillo28
Turma25
Katapeltes19
Cheiroballista16
Automaton14
Destroyer11
Behemoth6
Oracle6
Buildings 10 types
Farm17
Manor8
Military Barracks7
Counter Barracks5
Palace2
Temple2
Town Center2
Armory1
Economic Guild1
Market1
God powers 7 invoked
Spider Lair4
Traitor2
Deconstruction1

hambidge1

Army · 207

Units

Toxotes73
Hypaspist48
Hoplite46
Myrmidon33
Petrobolos3
Jason2
Heracles1
Odysseus1
Buildings 14 types
Farm24
House16
Storehouse9
Granary6
Wall6
Fortress5
Archery Range3
Military Academy3
Stable3
Town Center3
Market2
Armory1
Sentry Tower1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1