Replay-derived match flow, timings, and composition.

Advanced match analysis

paralonis vs Myth

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
20006
Duration
6:36
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Winner
paralonis Amaterasu · Elo 1537 +10
6:36 Match length
Defeated
Myth Tsukuyomi · Elo 1376 -10
71.6% win probability Pre-match · paralonis favored win probability 28.4%
Key momentsIn match order
First pressure
3:50 paralonis Stable Japanese
Fastest Classical
3:58* paralonis Minakatatomi · estimated

paralonis

Amaterasu · Blue
Win 1537 +10
EAPM
49.2
Favorite unit
Naginata Rider
5 fielded
Largest army
6
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Myth

Tsukuyomi · Red
Loss 1376 -10
EAPM
46.9
Favorite unit
Naginata Rider
3 fielded
Largest army
3
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

paralonis

Army · 6

Units

Naginata Rider5
Onna Musha1
Buildings 7 types
House3
Watermill3
Stable Japanese2
Dojo1
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

Myth

Army · 3

Units

Naginata Rider3
Buildings 6 types
Shrine Japanese3
House2
Watermill2
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 1 invoked
Goshinboku1