Replay-derived match flow, timings, and composition.

Advanced match analysis

Gulibard vs Bark

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
27877
Duration
22:15
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Defeated
Gulibard Demeter · Elo 1263 -18
22:15 Match length
Winner
Bark Isis · Elo 1248 +18
52.2% win probability Pre-match · Gulibard favored · Upset win probability 47.8%
Key momentsIn match order
Fastest Classical
3:31* Gulibard Pan · estimated
Armory timing
4:48 Bark Armory
First pressure
5:53 Gulibard Military Academy
First extra TC
7:59 Gulibard Town Center
Market timing
8:16 Bark Market
Fastest Heroic
8:27* Bark Nephthys · estimated
Fortress timing
9:15 Bark Migdol Stronghold
Fastest Mythic
12:15* Bark Thoth · estimated

Gulibard

Demeter · Blue
Loss 1263 -18
EAPM
70.2
Favorite unit
Hoplite
72 fielded
Largest army
144
First expansion
7:59
Age path
PanClassical · Est. start 2:31
HestiaHeroic · Est. start 10:56
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,600 total resource volume
Large army production144 military units
No post-game awards

Bark

Isis · Green
Win 1248 +18
EAPM
42.6
Favorite unit
Chariot Archer
7 fielded
Largest army
21
First expansion
13:22
Age path
BastClassical · Research start 3:32
NephthysHeroic · Research start 7:12
ThothMythic · Est. start 10:15
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy800 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Gulibard

Bought

Food800
Wood200

Sold

Wood600
Total player market volume1,600

Bark

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gulibard

Army · 144

Units

Hoplite72
Peltast29
Prodromos25
Hippeus5
Hamadryad4
Orpheus2
Petrobolos2
Toxotes2
Hypaspist1
Iolaus1
Lykaon Villager1
Buildings 13 types
House23
Wall18
Farm17
Granary9
Archery Range8
Military Academy7
Storehouse7
Stable4
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1

Bark

Army · 21

Units

Chariot Archer7
Catapult5
War Elephant5
Sphinx3
Siege Tower1
Buildings 15 types
House18
Farm9
Obelisk8
Granary6
Mining Camp6
Temple4
Town Center3
Lumber Camp2
Migdol Stronghold2
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Meteor2
Prosperity2
Ancestors1
Eclipse1