Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs V Angel ϟ

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
238
Duration
25:09
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
[DoD]Stoochio Thor · Elo 1443 +18
25:09 Match length
Defeated
V Angel ϟ Zeus · Elo 1454 -18
48.4% win probability Pre-match · V Angel ϟ favored · Upset win probability 51.6%
Key momentsIn match order
Armory timing
0:43 [DoD]Stoochio Dwarven Armory
Fastest Classical
3:18* V Angel ϟ Hermes · estimated
First pressure
3:41 V Angel ϟ Stable
Market timing
7:51 [DoD]Stoochio Market
Fastest Heroic
8:16* [DoD]Stoochio Skadi · estimated
Fortress timing
10:18 [DoD]Stoochio Hill Fort
First extra TC
14:27 [DoD]Stoochio Town Center
Fastest Mythic
17:14* V Angel ϟ Hephaestus · estimated

[DoD]Stoochio

Thor · Blue
Win 1443 +18
EAPM
44.8
Favorite unit
Throwing Axeman
42 fielded
Largest army
211
First expansion
14:27
Age path
ForsetiClassical · Research start 3:36
SkadiHeroic · Est. start 7:00
TyrMythic · Est. start 16:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling17 wall build events
Market economy1,600 total resource volume
Large army production211 military units
No post-game awards

V Angel ϟ

Zeus · Red
Loss 1454 -18
EAPM
47.0
Favorite unit
Peltast
25 fielded
Largest army
73
First expansion
17:34
Age path
HermesClassical · Research start 2:18
DionysusHeroic · Est. start 11:25
HephaestusMythic · Est. start 15:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

[DoD]Stoochio

Bought

Food600

Sold

Food100
Wood900
Total player market volume1,600

V Angel ϟ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army · 211

Units

Throwing Axeman42
Godi40
Jarl34
Hirdman31
Raiding Cavalry30
Berserk16
Hersir8
Portable Ram5
Frost Giant4
Huskarl1
Buildings 11 types
Farm21
Wall17
House16
Great Hall9
Ox Cart Building8
Longhouse7
Hill Fort6
Town Center6
Market4
Dwarven Armory2
Temple1
God powers 5 invoked
Dwarven Mine2
Fimbulwinter1
Frost1
Healing Spring1

V Angel ϟ

Army · 73

Units

Peltast25
Hippeus20
Centaur14
Toxotes4
Heracles3
Hydra3
Jason3
Odysseus1
Buildings 11 types
House31
Farm11
Storehouse11
Archery Range8
Wall6
Armory4
Granary4
Stable2
Temple2
Fortress1
Town Center1
God powers 4 invoked
Bolt1
Bronze1
Cease Fire1
Plenty Vault1