Replay-derived match flow, timings, and composition.

Advanced match analysis

jimbo vs :)

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
8661
Duration
8:47
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
jimbo Amaterasu · Elo 890 -14
8:47 Match length
Winner
:) Loki · Elo 962 +14
39.8% win probability Pre-match · :) favored win probability 60.2%
Key momentsIn match order
Fastest Classical
4:41* :) Forseti · estimated
First pressure
4:45 :) Hersir trained
First extra TC
6:25 jimbo Town Center
Armory timing
7:32 jimbo Armory

jimbo

Amaterasu · Blue
Loss 890 -14
EAPM
16.7
Favorite unit
—
Largest army
0
First expansion
6:25
Age path
Ame No UzumeClassical · Research start 4:02
HeroicNot reached
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards

:)

Loki · Red
Win 962 +14
EAPM
34.2
Favorite unit
Throwing Axeman
9 fielded
Largest army
16
First expansion
—
Age path
ForsetiClassical · Est. start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jimbo

Army · 0

Units

No military units recorded.

Buildings 10 types
Wall12
Shrine Japanese4
Watermill4
House2
Town Center2
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Goshinboku1

:)

Army · 16

Units

Throwing Axeman9
Hersir7
Buildings 6 types
Wall6
House5
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers 1 invoked
Spy1