Advanced match analysis
jimbo vs :)
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 8661
- Duration
- 8:47
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
jimbo
Amaterasu · Elo 890 -14
8:47
Match length
Winner
:)
Loki · Elo 962 +14
39.8% win probability
Pre-match · :) favored
win probability 60.2%
Key momentsIn match order
jimbo
Amaterasu · Blue- EAPM
- 16.7
- Favorite unit
- —
- Largest army
- 0
- First expansion
- 6:25
Age path
Ame No UzumeClassical · Research start 4:02
HeroicNot reached
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards
:)
Loki · Red- EAPM
- 34.2
- Favorite unit
- Throwing Axeman 9 fielded
- Largest army
- 16
- First expansion
- —
Age path
ForsetiClassical · Est. start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
jimbo
Army · 0Units
No military units recorded.