Advanced match analysis
Green_Touch vs finska27
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 24386
- Duration
- 35:51
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Green_Touch
Thor · Elo 924 +15
35:51
Match length
Defeated
finska27
Amaterasu · Elo 862 -15
58.8% win probability
Pre-match · Green_Touch favored
win probability 41.2%
Key momentsIn match order
Green_Touch
Thor · Green- EAPM
- 42.4
- Favorite unit
- Raiding Cavalry 65 fielded
- Largest army
- 199
- First expansion
- 8:56
Age path
FreyjaClassical · Est. start 5:25
SkadiHeroic · Est. start 15:35
BaldrMythic · Est. start 20:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling14 wall build events
Large army production199 military units
No post-game awards
finska27
Amaterasu · Maroon- EAPM
- 25.5
- Favorite unit
- Shinobi 100 fielded
- Largest army
- 232
- First expansion
- 7:33
Age path
Ame No UzumeClassical · Research start 3:41
RaijinHeroic · Research start 16:16
TakemikazuchiMythic · Research start 22:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy1,200 total resource volume
Large army production232 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
Green_Touch
Bought
No buys
Sold
No sells
Total player market volume0
finska27
Bought
Sold
No sells
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.