Replay-derived match flow, timings, and composition.

Advanced match analysis

Caspel vs Birk

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
6649
Duration
7:05
Patch
19.17020
Played
· 8 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Caspel Quetzalcoatl · Elo 1448 +11
7:05 Match length
Defeated
Birk Odin · Elo 1325 -11
67.0% win probability Pre-match · Caspel favored win probability 33.0%
Key momentsIn match order
First pressure
1:34 Birk Hersir trained
Fastest Classical
4:07* Birk Freyja · estimated

Caspel

Quetzalcoatl · Blue
Win 1448 +11
EAPM
73.4
Favorite unit
Tlamanih Spearman
11 fielded
Total score
8,313
Military score
4,040
Economic score
4,043
Kills score
230
Units killed
8
Units lost
6
Buildings razed
0
Largest army
29
First expansion
—
Age path
PatecatlClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Birk

Odin · Red
Loss 1325 -11
EAPM
44.9
Favorite unit
Hersir
10 fielded
Total score
6,085
Military score
2,470
Economic score
3,505
Kills score
110
Units killed
6
Units lost
8
Buildings razed
0
Largest army
16
First expansion
—
Age path
FreyjaClassical · Est. start 3:07
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Caspel

Army · 29

Units

Tlamanih Spearman11
Warrior Priest11
Tequihua Archer7
Buildings 4 types
House6
Calpulli3
War Hut2
Temple1
God powers 2 invoked
Agave Bloom1
Tailwind1

Birk

Army · 16

Units

Hersir10
Raiding Cavalry6
Buildings 4 types
House6
Ox Cart Building2
Great Hall1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1