Advanced match analysis
[KeeN]Kvothhh vs [KeeN]Pegasus
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 29986
- Duration
- 22:52
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
[KeeN]Kvothhh
Fuxi · Elo 2257 -14
22:52
Match length
Winner
[KeeN]Pegasus
Tsukuyomi · Elo 2330 +14
39.6% win probability
Pre-match · [KeeN]Pegasus favored
win probability 60.4%
Key momentsIn match order
[KeeN]Kvothhh
Fuxi · Blue- EAPM
- 66.9
- Favorite unit
- Tiger Cavalry 108 fielded
- Largest army
- 177
- First expansion
- 5:02
Age path
ChiyouClassical · Est. start 3:06
GoumangHeroic · Est. start 9:13
GonggongMythic · Research start 13:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling19 wall build events
Market economy1,900 total resource volume
Large army production177 military units
No post-game awards
[KeeN]Pegasus
Tsukuyomi · Red- EAPM
- 101.1
- Favorite unit
- Yari Spearman 95 fielded
- Largest army
- 229
- First expansion
- 6:19
Age path
Inari OkamiClassical · Est. start 2:07
HachimanHeroic · Est. start 9:39
OkuninushiMythic · Est. start 13:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Market economy1,100 total resource volume
Large army production229 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
[KeeN]Kvothhh
Bought
Sold
Total player market volume1,900
[KeeN]Pegasus
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.