Replay-derived match flow, timings, and composition.

Advanced match analysis

VoicedAgate4773 vs martinivanovic20

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
18976
Duration
24:56
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Winner
VoicedAgate4773 Poseidon · Elo 998 +15
24:56 Match length
Defeated
martinivanovic20 Zeus · Elo 946 -15
57.4% win probability Pre-match · VoicedAgate4773 favored win probability 42.6%
Key momentsIn match order
Fastest Classical
3:35* martinivanovic20 Athena · estimated
First pressure
4:35 martinivanovic20 Military Academy
Armory timing
7:19 VoicedAgate4773 Armory
First extra TC
8:52 VoicedAgate4773 Town Center
Market timing
14:32 VoicedAgate4773 Market
Fastest Heroic
16:27* martinivanovic20 Dionysus · estimated
Fortress timing
20:19 VoicedAgate4773 Fortress
Fastest Mythic
23:17* VoicedAgate4773 Hephaestus · estimated

VoicedAgate4773

Poseidon · Blue
Win 998 +15
EAPM
34.7
Favorite unit
Hippeus
80 fielded
Largest army
139
First expansion
8:52
Age path
HermesClassical · Research start 3:37
DionysusHeroic · Research start 16:16
HephaestusMythic · Research start 21:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy1,500 total resource volume
Large army production139 military units
No post-game awards

martinivanovic20

Zeus · Red
Loss 946 -15
EAPM
41.3
Favorite unit
Hoplite
54 fielded
Largest army
93
First expansion
20:05
Age path
AthenaClassical · Est. start 2:35
DionysusHeroic · Est. start 15:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production93 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

VoicedAgate4773

Bought

Food500

Sold

Food1,000
Total player market volume1,500

martinivanovic20

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VoicedAgate4773

Army · 139

Units

Hippeus80
Centaur23
Hetairos15
Hoplite7
Theseus5
Atalanta3
Helepolis2
Petrobolos2
Hippolyta1
Polyphemus1
Buildings 12 types
House28
Farm24
Stable16
Storehouse14
Wall11
Sentry Tower3
Town Center3
Fortress2
Armory1
Market1
Military Academy1
Temple1
God powers 4 invoked
Lure2
Bronze1
Plenty Vault1

martinivanovic20

Army · 93

Units

Hoplite54
Toxotes15
Hydra6
Petrobolos5
Heracles3
Jason3
Odysseus3
Hypaspist2
Minotaur2
Buildings 10 types
Farm10
Granary9
House9
Storehouse6
Fortress2
Military Academy2
Archery Range1
Armory1
Temple1
Town Center1
God powers 4 invoked
Bolt2
Bronze1
Restoration1