Advanced match analysis
Rodro + GDM_Zapata + An_unripe_tomato vs Elenchus + X100 + Molten Gear6264
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 21286
- Duration
- 17:14
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1600
Rodro
Hades · Elo 1585 +1
GDM_Zapata
Loki · Elo 1755 +1
An_unripe_tomato
Tsukuyomi · Elo 1459 +2
17:14
Match length
Defeat
Team Elo 1019
Elenchus
Tsukuyomi · Elo 941 -1
<color1,1,1,0.3,0.3,0.3>X100
Demeter · Elo 1128 -2
Molten Gear6264
Demeter · Elo 988 -1
96.6% win probability
Pre-match · Rodro + GDM_Zapata + An_unripe_tomato favored
win probability 3.4%
Key momentsIn match order
Rodro
Hades · Blue · Team 1- EAPM
- 62.6
- Favorite unit
- Hoplite 30 fielded
- Largest army
- 74
- First expansion
- 4:22
Age path
AthenaClassical · Est. start 3:08
ApolloHeroic · Est. start 7:42
HephaestusMythic · Est. start 10:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
No post-game awards
Elenchus
Tsukuyomi · Red · Team 2- EAPM
- 20.3
- Favorite unit
- Bushi 16 fielded
- Largest army
- 42
- First expansion
- 8:46
Age path
Ame No UzumeClassical · Research start 2:47
HachimanHeroic · Est. start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
GDM_Zapata
Loki · Yellow · Team 1- EAPM
- 52.7
- Favorite unit
- Hersir 20 fielded
- Largest army
- 63
- First expansion
- 6:41
Age path
ForsetiClassical · Research start 3:28
BragiHeroic · Research start 10:54
HelMythic · Research start 13:19
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy100 total resource volume
No post-game awards
<color1,1,1,0.3,0.3,0.3>X100
Demeter · Green · Team 2- EAPM
- 51.3
- Favorite unit
- Hamadryad 18 fielded
- Largest army
- 30
- First expansion
- —
Age path
AresClassical · Est. start 3:22
HestiaHeroic · Est. start 7:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
An_unripe_tomato
Tsukuyomi · Cyan · Team 1- EAPM
- 42.6
- Favorite unit
- Yumi Horse Archer 27 fielded
- Largest army
- 63
- First expansion
- 4:45
Age path
Inari OkamiClassical · Research start 3:18
HachimanHeroic · Est. start 8:04
WatatsumiMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
No post-game awards
Molten Gear6264
Demeter · Pink · Team 2- EAPM
- 62.4
- Favorite unit
- Peltast 10 fielded
- Largest army
- 38
- First expansion
- 8:54
Age path
PanClassical · Est. start 2:58
HestiaHeroic · Est. start 14:40
PersephoneMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Rodro
Bought
No buys
Sold
No sells
Total player market volume0
Elenchus
Bought
No buys
Sold
No sells
Total player market volume0
GDM_Zapata
Bought
Sold
No sells
Total player market volume100
<color1,1,1,0.3,0.3,0.3>X100
Bought
No buys
Sold
No sells
Total player market volume0
An_unripe_tomato
Bought
No buys
Sold
No sells
Total player market volume0
Molten Gear6264
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Rodro
Army · 74Units
Buildings ›11 types
God powers ›2 invoked
Elenchus
Army · 42Units
Buildings ›11 types
God powers ›3 invoked
GDM_Zapata
Army · 63Units
Buildings ›11 types
God powers ›3 invoked
<color1,1,1,0.3,0.3,0.3>X100
Army · 30Units
Buildings ›8 types
God powers ›None invoked
No god powers recorded.
An_unripe_tomato
Army · 63Units
Buildings ›13 types
God powers ›3 invoked
Molten Gear6264
Army · 38Units
Buildings ›13 types
God powers ›None invoked
No god powers recorded.