Replay-derived match flow, timings, and composition.

Advanced match analysis

Rodro + GDM_Zapata + An_unripe_tomato vs Elenchus + X100 + Molten Gear6264

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
21286
Duration
17:14
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1600
Rodro Hades · Elo 1585 +1
GDM_Zapata Loki · Elo 1755 +1
An_unripe_tomato Tsukuyomi · Elo 1459 +2
17:14 Match length
Defeat Team Elo 1019
Elenchus Tsukuyomi · Elo 941 -1
<color1,1,1,0.3,0.3,0.3>X100 Demeter · Elo 1128 -2
Molten Gear6264 Demeter · Elo 988 -1
96.6% win probability Pre-match · Rodro + GDM_Zapata + An_unripe_tomato favored win probability 3.4%
Key momentsIn match order
First pressure
2:09 GDM_Zapata Hersir trained
Fastest Classical
3:32* Elenchus Ame No Uzume · estimated
First extra TC
4:22 Rodro Town Center
Armory timing
5:30 <color1,1,1,0.3,0.3,0.3>X100 Armory
Fastest Heroic
8:15* <color1,1,1,0.3,0.3,0.3>X100 Hestia · estimated
Fortress timing
9:26 Rodro Fortress
Fastest Mythic
12:26* Rodro Hephaestus · estimated
Market timing
13:10 GDM_Zapata Market

Rodro

Hades · Blue · Team 1
Win 1585 +1
EAPM
62.6
Favorite unit
Hoplite
30 fielded
Largest army
74
First expansion
4:22
Age path
AthenaClassical · Est. start 3:08
ApolloHeroic · Est. start 7:42
HephaestusMythic · Est. start 10:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
No post-game awards

Elenchus

Tsukuyomi · Red · Team 2
Loss 941 -1
EAPM
20.3
Favorite unit
Bushi
16 fielded
Largest army
42
First expansion
8:46
Age path
Ame No UzumeClassical · Research start 2:47
HachimanHeroic · Est. start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

GDM_Zapata

Loki · Yellow · Team 1
Win 1755 +1
EAPM
52.7
Favorite unit
Hersir
20 fielded
Largest army
63
First expansion
6:41
Age path
ForsetiClassical · Research start 3:28
BragiHeroic · Research start 10:54
HelMythic · Research start 13:19
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy100 total resource volume
No post-game awards

<color1,1,1,0.3,0.3,0.3>X100

Demeter · Green · Team 2
Loss 1128 -2
EAPM
51.3
Favorite unit
Hamadryad
18 fielded
Largest army
30
First expansion
—
Age path
AresClassical · Est. start 3:22
HestiaHeroic · Est. start 7:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

An_unripe_tomato

Tsukuyomi · Cyan · Team 1
Win 1459 +2
EAPM
42.6
Favorite unit
Yumi Horse Archer
27 fielded
Largest army
63
First expansion
4:45
Age path
Inari OkamiClassical · Research start 3:18
HachimanHeroic · Est. start 8:04
WatatsumiMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
No post-game awards

Molten Gear6264

Demeter · Pink · Team 2
Loss 988 -1
EAPM
62.4
Favorite unit
Peltast
10 fielded
Largest army
38
First expansion
8:54
Age path
PanClassical · Est. start 2:58
HestiaHeroic · Est. start 14:40
PersephoneMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Rodro

Bought

No buys

Sold

No sells

Total player market volume0

Elenchus

Bought

No buys

Sold

No sells

Total player market volume0

GDM_Zapata

Bought

Food100

Sold

No sells

Total player market volume100

<color1,1,1,0.3,0.3,0.3>X100

Bought

No buys

Sold

No sells

Total player market volume0

An_unripe_tomato

Bought

No buys

Sold

No sells

Total player market volume0

Molten Gear6264

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rodro

Army · 74

Units

Hoplite30
Peltast17
Gastraphetoros13
Toxotes9
Chiron2
Achilles1
Ajax1
Perseus1
Buildings 11 types
House21
Farm16
Wall9
Granary8
Storehouse7
Archery Range5
Military Academy5
Town Center3
Armory2
Temple2
Fortress1
God powers 2 invoked
Plenty Vault1
Sentinel1

Elenchus

Army · 42

Units

Bushi16
Yari Spearman12
Naginata Rider6
Yumi Horse Archer3
Daimyo2
Kitsune1
Tengu1
Yumi Archer1
Buildings 11 types
Farm22
House8
Watermill8
Guardhouse2
Market2
Mining Camp Japanese2
Armory1
Shrine Japanese1
Stable Japanese1
Temple1
Town Center1
God powers 3 invoked
Goshinboku1
New Moon1
Shogun1

GDM_Zapata

Army · 63

Units

Hersir20
Throwing Axeman11
Jarl9
Godi7
Huskarl7
Berserk6
Fire Giant3
Buildings 11 types
Wall36
Farm17
House17
Ox Cart Building7
Great Hall3
Longhouse3
Town Center3
Hill Fort2
Temple2
Armory1
Market1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

<color1,1,1,0.3,0.3,0.3>X100

Army · 30

Units

Hamadryad18
Hypaspist4
Hoplite2
Icarus2
Iolaus2
Orpheus2
Buildings 8 types
House11
Granary6
Storehouse5
Archery Range3
Military Academy3
Armory1
Fortress1
Temple1
God powers None invoked

No god powers recorded.

An_unripe_tomato

Army · 63

Units

Yumi Horse Archer27
Naginata Rider17
Daimyo7
Tengu5
Yari Spearman5
Bushi1
Kitsune1
Buildings 13 types
Farm32
House21
Watermill10
Wall5
Shrine Japanese4
Stable Japanese4
Mining Camp Japanese3
Guardhouse2
Town Center2
Armory1
Castle1
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Molten Gear6264

Army · 38

Units

Peltast10
Hippeus9
Toxotes9
Hypaspist5
Iolaus2
Orpheus2
Icarus1
Buildings 13 types
Wall10
House9
Storehouse7
Granary6
Farm4
Archery Range3
Military Academy2
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers None invoked

No god powers recorded.