Replay-derived match flow, timings, and composition.

Advanced match analysis

冷小零 vs Brasilo99

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
9126
Duration
35:25
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Winner
冷小零 Poseidon · Elo 841 +31
35:25 Match length
Defeated
Brasilo99 Kronos · Elo 907 -21
40.6% win probability Pre-match · Brasilo99 favored · Upset win probability 59.4%
Key momentsIn match order
Fastest Classical
3:23* Brasilo99 Prometheus · estimated
First pressure
4:30 冷小零 Stable
First extra TC
9:04 Brasilo99 Town Center
Market timing
12:00 冷小零 Market
Armory timing
12:02 冷小零 Armory
Fastest Heroic
14:10* 冷小零 Aphrodite · estimated
Fortress timing
17:50 冷小零 Fortress
Fastest Mythic
31:21* 冷小零 Artemis · estimated

冷小零

Poseidon · Blue
Win 841 +31
EAPM
54.8
Favorite unit
Hippeus
218 fielded
Largest army
405
First expansion
13:10
Age path
HermesClassical · Research start 3:02
AphroditeHeroic · Research start 12:55
ArtemisMythic · Research start 29:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy2,200 total resource volume
Large army production405 military units
No post-game awards

Brasilo99

Kronos · Red
Loss 907 -21
EAPM
28.0
Favorite unit
Turma
63 fielded
Largest army
281
First expansion
9:04
Age path
PrometheusClassical · Research start 2:23
HyperionHeroic · Research start 19:42
AtlasMythic · Research start 30:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production281 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

冷小零

Bought

No buys

Sold

Food2,200
Total player market volume2,200

Brasilo99

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

冷小零

Army · 405

Units

Hippeus218
Toxotes105
Prodromos35
Centaur15
Atalanta6
Petrobolos6
Hetairos5
Nemean Lion5
Theseus5
Helepolis2
Hippolyta2
Polyphemus1
Buildings 14 types
Farm52
House17
Storehouse13
Stable10
Sentry Tower8
Fortress5
Town Center4
Wall4
Granary3
Archery Range2
Market2
Military Academy2
Armory1
Temple1
God powers 3 invoked
Curse1
Earthquake1
Lure1

Brasilo99

Army · 281

Units

Turma63
Murmillo54
Katapeltes52
Contarius42
Arcus33
Destroyer25
Cheiroballista4
Oracle4
Promethean2
Satyr2
Buildings 9 types
Farm30
Military Barracks19
Counter Barracks14
Manor12
Palace5
Town Center4
Armory3
Economic Guild3
Temple2
God powers 15 invoked
Valor10
Chaos3
Deconstruction1
Implode1