Advanced match analysis
冷小零 vs Brasilo99
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 9126
- Duration
- 35:25
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
冷小零
Poseidon · Elo 841 +31
35:25
Match length
Defeated
Brasilo99
Kronos · Elo 907 -21
40.6% win probability
Pre-match · Brasilo99 favored · Upset
win probability 59.4%
Key momentsIn match order
冷小零
Poseidon · Blue- EAPM
- 54.8
- Favorite unit
- Hippeus 218 fielded
- Largest army
- 405
- First expansion
- 13:10
Age path
HermesClassical · Research start 3:02
AphroditeHeroic · Research start 12:55
ArtemisMythic · Research start 29:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy2,200 total resource volume
Large army production405 military units
No post-game awards
Brasilo99
Kronos · Red- EAPM
- 28.0
- Favorite unit
- Turma 63 fielded
- Largest army
- 281
- First expansion
- 9:04
Age path
PrometheusClassical · Research start 2:23
HyperionHeroic · Research start 19:42
AtlasMythic · Research start 30:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production281 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
冷小零
Bought
No buys
Sold
Total player market volume2,200
Brasilo99
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.