Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs psypuck

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
21633
Duration
19:33
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeated
Baenac Poseidon · Elo 1720 -12
19:33 Match length
Winner
psypuck Odin · Elo 1843 +12
33.0% win probability Pre-match · psypuck favored win probability 67.0%
Key momentsIn match order
First pressure
3:27 psypuck Hersir trained
Fastest Classical
4:04* Baenac Hermes · estimated
Armory timing
6:19 Baenac Armory
Fastest Heroic
11:21* psypuck Skadi · estimated
Fortress timing
13:50 Baenac Fortress
First extra TC
15:55 psypuck Town Center
Fastest Mythic
17:21* Baenac Hephaestus · estimated

Baenac

Poseidon · Blue
Loss 1720 -12
EAPM
59.6
Favorite unit
Hippeus
21 fielded
Largest army
41
First expansion
—
Age path
HermesClassical · Research start 3:04
AphroditeHeroic · Est. start 12:06
HephaestusMythic · Research start 15:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Water commitment1 dock build events
No post-game awards

psypuck

Odin · Red
Win 1843 +12
EAPM
70.1
Favorite unit
Raiding Cavalry
97 fielded
Largest army
187
First expansion
15:55
Age path
FreyjaClassical · Research start 3:17
SkadiHeroic · Research start 10:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Large army production187 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army · 41

Units

Hippeus21
Prodromos9
Hetairos4
Theseus3
Atalanta2
Hippolyta1
Polyphemus1
Buildings 10 types
House22
Wall14
Storehouse7
Archery Range4
Stable4
Granary2
Armory1
Dock1
Fortress1
Temple1
God powers 4 invoked
Cease Fire1
Curse1
Lure1
Plenty Vault1

psypuck

Army · 187

Units

Raiding Cavalry97
Hirdman37
Godi27
Throwing Axeman15
Hersir6
Valkyrie5
Buildings 10 types
House27
Wall23
Farm22
Ox Cart Building6
Great Hall4
Longhouse4
Armory2
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1