Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs haruki0215

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
17135
Duration
16:41
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
OF Zeus · Elo 1351 +11
16:41 Match length
Defeated
haruki0215 Poseidon · Elo 1215 -11
68.6% win probability Pre-match · OF favored win probability 31.4%
Key momentsIn match order
Fastest Classical
3:30* haruki0215 Hermes · estimated
First pressure
3:37 haruki0215 Stable
First extra TC
9:01 haruki0215 Town Center
Armory timing
13:07 haruki0215 Armory
Market timing
15:10 OF Market

OF

Zeus · Blue
Win 1351 +11
EAPM
50.6
Favorite unit
Hoplite
68 fielded
Largest army
74
First expansion
12:34
Age path
AthenaClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
No post-game awards

haruki0215

Poseidon · Red
Loss 1215 -11
EAPM
35.6
Favorite unit
Hippeus
43 fielded
Largest army
47
First expansion
9:01
Age path
HermesClassical · Research start 2:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

OF

Bought

No buys

Sold

Wood400
Total player market volume400

haruki0215

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 74

Units

Hoplite68
Minotaur3
Jason2
Heracles1
Buildings 8 types
Farm21
House10
Storehouse5
Military Academy3
Granary2
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

haruki0215

Army · 47

Units

Hippeus43
Atalanta2
Theseus2
Buildings 9 types
House12
Storehouse4
Granary2
Stable2
Temple2
Archery Range1
Armory1
Market1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1