Replay-derived match flow, timings, and composition.

Advanced match analysis

IamArash + RyFang vs JapoPillo + greeksgod

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
18061
Duration
21:41
Patch
19.17020
Played
· 8 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1505
IamArash Hades · Elo 1490 +14
RyFang Freyr · Elo 1520 +13
21:41 Match length
Defeat Team Elo 1422
JapoPillo Odin · Elo 1303 -8
greeksgod Tezcatlipoca · Elo 1540 -19
61.7% win probability Pre-match · IamArash + RyFang favored win probability 38.3%
Key momentsIn match order
First pressure
3:26 JapoPillo Hersir trained
Fastest Classical
4:18* JapoPillo Freyja · estimated
First extra TC
5:06 IamArash Town Center
Armory timing
9:13 greeksgod Armory
Market timing
10:05 JapoPillo Market
Fastest Heroic
11:30* greeksgod Coyolxauhqui · estimated
Fortress timing
15:21 IamArash Fortress
Fastest Mythic
18:10* RyFang Vidar · estimated

IamArash

Hades · Blue · Team 1
Win 1490 +14
EAPM
44.9
Favorite unit
Peltast
57 fielded
Largest army
184
First expansion
5:06
Age path
AthenaClassical · Research start 4:01
AphroditeHeroic · Est. start 11:40
HephaestusMythic · Est. start 16:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production184 military units
No post-game awards

JapoPillo

Odin · Red · Team 2
Loss 1303 -8
EAPM
46.0
Favorite unit
Throwing Axeman
68 fielded
Largest army
119
First expansion
7:48
Age path
FreyjaClassical · Research start 3:18
NjordHeroic · Est. start 12:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production119 military units
No post-game awards

RyFang

Freyr · Yellow · Team 1
Win 1520 +13
EAPM
41.6
Favorite unit
Throwing Axeman
49 fielded
Largest army
143
First expansion
5:13
Age path
UllrClassical · Research start 3:33
AegirHeroic · Est. start 12:30
VidarMythic · Research start 16:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling39 wall build events
Market economy300 total resource volume
Large army production143 military units
No post-game awards

greeksgod

Tezcatlipoca · Green · Team 2
Loss 1540 -19
EAPM
54.7
Favorite unit
Eagle Warrior
87 fielded
Largest army
170
First expansion
5:52
Age path
MalinalxochitlClassical · Research start 3:29
CoyolxauhquiHeroic · Research start 10:15
XolotlMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy1,300 total resource volume
Large army production170 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

IamArash

Bought

No buys

Sold

No sells

Total player market volume0

JapoPillo

Bought

Food200
Wood200

Sold

Wood500
Total player market volume900

RyFang

Bought

Food300

Sold

No sells

Total player market volume300

greeksgod

Bought

Food100

Sold

Wood1,200
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamArash

Army · 184

Units

Peltast57
Hoplite54
Toxotes36
Hypaspist23
Ajax6
Achilles3
Chiron3
Perseus2
Buildings 13 types
Farm20
House16
Wall16
Storehouse11
Granary8
Archery Range6
Military Academy5
Armory3
Fortress2
Town Center2
Market1
Stable1
Temple1
God powers 4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1

JapoPillo

Army · 119

Units

Throwing Axeman68
Raiding Cavalry16
Jarl15
Hersir10
Berserk4
Mountain Giant3
Valkyrie3
Buildings 11 types
Farm37
House25
Wall12
Ox Cart Building9
Longhouse7
Great Hall3
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

RyFang

Army · 143

Units

Throwing Axeman49
Berserk35
Hersir23
Hirdman16
Raiding Cavalry10
Portable Ram5
Rock Giant4
Draugr1
Buildings 11 types
Wall39
Farm36
House22
Longhouse12
Ox Cart Building7
Great Hall6
Town Center4
Market3
Armory2
Hill Fort2
Temple2
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Inferno1
Tempest1

greeksgod

Army · 170

Units

Eagle Warrior87
Ocelotl Warrior21
Tequihua Archer18
Warrior Priest14
Otontin11
Jaguar Rider10
Quinametzin6
Soul Guide3
Buildings 11 types
House25
Calpulli18
Wall12
Nobles Hut9
War Hut6
Market4
Town Center3
Farm2
Great Temple2
Armory1
Temple1
God powers 5 invoked
Obsidian Mirror2
Corrupted Ground1
Infestation1
Starfall1