Advanced match analysis
IamArash + RyFang vs JapoPillo + greeksgod
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 18061
- Duration
- 21:41
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1505
IamArash
Hades · Elo 1490 +14
RyFang
Freyr · Elo 1520 +13
21:41
Match length
Defeat
Team Elo 1422
JapoPillo
Odin · Elo 1303 -8
greeksgod
Tezcatlipoca · Elo 1540 -19
61.7% win probability
Pre-match · IamArash + RyFang favored
win probability 38.3%
Key momentsIn match order
IamArash
Hades · Blue · Team 1- EAPM
- 44.9
- Favorite unit
- Peltast 57 fielded
- Largest army
- 184
- First expansion
- 5:06
Age path
AthenaClassical · Research start 4:01
AphroditeHeroic · Est. start 11:40
HephaestusMythic · Est. start 16:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production184 military units
No post-game awards
JapoPillo
Odin · Red · Team 2- EAPM
- 46.0
- Favorite unit
- Throwing Axeman 68 fielded
- Largest army
- 119
- First expansion
- 7:48
Age path
FreyjaClassical · Research start 3:18
NjordHeroic · Est. start 12:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production119 military units
No post-game awards
RyFang
Freyr · Yellow · Team 1- EAPM
- 41.6
- Favorite unit
- Throwing Axeman 49 fielded
- Largest army
- 143
- First expansion
- 5:13
Age path
UllrClassical · Research start 3:33
AegirHeroic · Est. start 12:30
VidarMythic · Research start 16:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling39 wall build events
Market economy300 total resource volume
Large army production143 military units
No post-game awards
greeksgod
Tezcatlipoca · Green · Team 2- EAPM
- 54.7
- Favorite unit
- Eagle Warrior 87 fielded
- Largest army
- 170
- First expansion
- 5:52
Age path
MalinalxochitlClassical · Research start 3:29
CoyolxauhquiHeroic · Research start 10:15
XolotlMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy1,300 total resource volume
Large army production170 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
IamArash
Bought
No buys
Sold
No sells
Total player market volume0
JapoPillo
Bought
Sold
Total player market volume900
RyFang
Bought
Sold
No sells
Total player market volume300
greeksgod
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.