Replay-derived match flow, timings, and composition.

Advanced match analysis

DINOaBa vs CLP

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
9449
Duration
28:00
Patch
19.17020
Played
· 8 hours ago
Megalopolis map preview
MapMegalopolis
Winner
DINOaBa Kronos · Elo 831 +19
28:00 Match length
Defeated
CLP Hades · Elo 860 -19
45.8% win probability Pre-match · CLP favored · Upset win probability 54.2%
Key momentsIn match order
Fastest Classical
4:11* CLP Ares · estimated
Armory timing
5:05 CLP Armory
First pressure
5:14 CLP Archery Range
First extra TC
5:22 DINOaBa Town Center
Fastest Heroic
12:21* DINOaBa Hyperion · estimated
Fortress timing
13:56 DINOaBa Palace
Fastest Mythic
18:05* DINOaBa Helios · estimated

DINOaBa

Kronos · Blue
Win 831 +19
EAPM
23.3
Favorite unit
Destroyer
21 fielded
Largest army
62
First expansion
5:22
Age path
PrometheusClassical · Research start 4:17
HyperionHeroic · Research start 11:06
HeliosMythic · Research start 16:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
No post-game awards

CLP

Hades · Red
Loss 860 -19
EAPM
18.0
Favorite unit
Toxotes
56 fielded
Largest army
108
First expansion
7:58
Age path
AresClassical · Research start 3:11
ApolloHeroic · Research start 14:11
ArtemisMythic · Research start 20:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DINOaBa

Army · 62

Units

Destroyer21
Contarius9
Murmillo8
Fanatic7
Turma7
Centimanus6
Oracle4
Buildings 11 types
Wall30
Farm26
Manor15
Military Barracks4
Mirror Tower4
Palace3
Counter Barracks2
Temple2
Town Center2
Armory1
Economic Guild1
God powers 7 invoked
Valor4
Chaos2
Vortex1

CLP

Army · 108

Units

Toxotes56
Hoplite17
Hippeus12
Hypaspist6
Manticore5
Chimera3
Prodromos3
Achilles2
Ajax2
Chiron1
Perseus1
Buildings 12 types
House28
Farm22
Storehouse8
Town Center6
Sentry Tower4
Granary3
Archery Range2
Fortress2
Military Academy2
Stable2
Temple2
Armory1
God powers 4 invoked
Sentinel2
Earthquake1
Pestilence1