Advanced match analysis
DINOaBa vs CLP
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 9449
- Duration
- 28:00
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
DINOaBa
Kronos · Elo 831 +19
28:00
Match length
Defeated
CLP
Hades · Elo 860 -19
45.8% win probability
Pre-match · CLP favored · Upset
win probability 54.2%
Key momentsIn match order
DINOaBa
Kronos · Blue- EAPM
- 23.3
- Favorite unit
- Destroyer 21 fielded
- Largest army
- 62
- First expansion
- 5:22
Age path
PrometheusClassical · Research start 4:17
HyperionHeroic · Research start 11:06
HeliosMythic · Research start 16:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
No post-game awards
CLP
Hades · Red- EAPM
- 18.0
- Favorite unit
- Toxotes 56 fielded
- Largest army
- 108
- First expansion
- 7:58
Age path
AresClassical · Research start 3:11
ApolloHeroic · Research start 14:11
ArtemisMythic · Research start 20:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production108 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.