Replay-derived match flow, timings, and composition.

Advanced match analysis

Redvolt vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
31360
Duration
23:24
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Redvolt Tsukuyomi · Elo 1028 -17
23:24 Match length
Winner
tanahanzo Kronos · Elo 1036 +17
48.8% win probability Pre-match · tanahanzo favored win probability 51.2%
Key momentsIn match order
Fastest Classical
4:31* tanahanzo Prometheus · estimated
First extra TC
5:08 tanahanzo Town Center
First pressure
6:30 tanahanzo Military Barracks
Market timing
7:47 tanahanzo Market
Armory timing
8:51 Redvolt Armory
Fastest Heroic
12:57* tanahanzo Hyperion · estimated
Fortress timing
14:13 tanahanzo Palace
Fastest Mythic
18:22* tanahanzo Atlas · estimated

Redvolt

Tsukuyomi · Blue
Loss 1028 -17
EAPM
30.0
Favorite unit
Naginata Rider
37 fielded
Largest army
119
First expansion
6:30
Age path
Inari OkamiClassical · Research start 3:54
HachimanHeroic · Research start 16:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy300 total resource volume
Large army production119 military units
No post-game awards

tanahanzo

Kronos · Red
Win 1036 +17
EAPM
35.4
Favorite unit
Contarius
49 fielded
Largest army
164
First expansion
5:08
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Est. start 11:42
AtlasMythic · Est. start 16:22
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,100 total resource volume
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Redvolt

Bought

Food300

Sold

No sells

Total player market volume300

tanahanzo

Bought

Food1,400

Sold

Wood700
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Redvolt

Army · 119

Units

Naginata Rider37
Yumi Horse Archer30
Samurai23
Yari Spearman16
Bushi8
Yumi Archer3
Daimyo2
Buildings 13 types
Farm38
House18
Wall15
Guardhouse5
Mining Camp Japanese5
Stable Japanese5
Watermill5
Shrine Japanese4
Dojo3
Market2
Town Center2
Armory1
Temple1
God powers 4 invoked
Swampland2
New Moon1
Shogun1

tanahanzo

Army · 164

Units

Contarius49
Destroyer41
Arcus16
Murmillo15
Fanatic13
Katapeltes10
Fire Siphon9
Turma8
Cheiroballista3
Buildings 11 types
Farm19
Military Barracks9
Manor8
Palace4
Sentry Tower4
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 11 invoked
Valor8
Chaos2
Implode1