Replay-derived match flow, timings, and composition.

Advanced match analysis

꧁꧂ SilentCity꧁꧂ vs Turmentatu

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
7549
Duration
15:08
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Defeated
꧁꧂ SilentCity꧁꧂ Kronos · Elo 1323 -18
15:08 Match length
Winner
Turmentatu Tsukuyomi · Elo 1342 +34
47.3% win probability Pre-match · Turmentatu favored win probability 52.7%
Key momentsIn match order
Fastest Classical
3:48* Turmentatu Inari Okami · estimated
First pressure
3:58 Turmentatu Stable Japanese
Armory timing
5:30 Turmentatu Armory
Fastest Heroic
8:34* Turmentatu Hachiman · estimated
Market timing
13:49 ꧁꧂ SilentCity꧁꧂ Market
Fortress timing
14:20 ꧁꧂ SilentCity꧁꧂ Palace

꧁꧂ SilentCity꧁꧂

Kronos · Blue
Loss 1323 -18
EAPM
33.8
Favorite unit
Katapeltes
18 fielded
Largest army
44
First expansion
—
Age path
LetoClassical · Est. start 2:55
HyperionHeroic · Research start 9:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
No post-game awards

Turmentatu

Tsukuyomi · Red
Win 1342 +34
EAPM
53.2
Favorite unit
Naginata Rider
30 fielded
Largest army
61
First expansion
—
Age path
Inari OkamiClassical · Research start 3:03
HachimanHeroic · Est. start 7:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

꧁꧂ SilentCity꧁꧂

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Turmentatu

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

꧁꧂ SilentCity꧁꧂

Army · 44

Units

Katapeltes18
Murmillo16
Contarius4
Oracle3
Automaton2
Cheiroballista1
Buildings 8 types
Manor5
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 6 invoked
Spider Lair4
Chaos1
Deconstruction1

Turmentatu

Army · 61

Units

Naginata Rider30
Yumi Horse Archer26
Bushi4
Daimyo1
Buildings 9 types
House15
Wall7
Watermill5
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese3
Armory1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1