Advanced match analysis
Peruvator vs lemaltte
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 10899
- Duration
- 22:56
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Peruvator
Zeus · Elo 1487 +18
22:56
Match length
Defeated
lemaltte
Fuxi · Elo 1493 -18
49.1% win probability
Pre-match · lemaltte favored · Upset
win probability 50.9%
Key momentsIn match order
Peruvator
Zeus · Blue- EAPM
- 58.8
- Favorite unit
- Hoplite 70 fielded
- Largest army
- 184
- First expansion
- 4:01
Age path
AthenaClassical · Research start 2:45
DionysusHeroic · Research start 11:54
HeraMythic · Est. start 15:36
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production184 military units
No post-game awards
lemaltte
Fuxi · Red- EAPM
- 55.1
- Favorite unit
- Fire Archer 114 fielded
- Largest army
- 282
- First expansion
- 6:58
Age path
ChiyouClassical · Est. start 2:25
GoumangHeroic · Est. start 10:32
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,700 total resource volume
Large army production282 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Peruvator
Bought
No buys
Sold
No sells
Total player market volume0
lemaltte
Bought
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.