Replay-derived match flow, timings, and composition.

Advanced match analysis

brunobrazil#9302 + Kalash vs L'Ôt con + brooklyn_necro

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
9584
Duration
33:52
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Victory Team Elo 1200
brunobrazil#9302 Oranos · Elo 1219 +17
<color=0,1,1,0,0,.4>Kalash Tsukuyomi · Elo 1180 +19
33:52 Match length
Defeat Team Elo 1202
L'Ôt con Freyr · Elo 1306 -23
brooklyn_necro Zeus · Elo 1097 -13
49.7% win probability Pre-match · L'Ôt con + brooklyn_necro favored · Upset win probability 50.3%
Key momentsIn match order
First pressure
3:49 L'Ôt con Hersir trained
Fastest Classical
4:10* brunobrazil#9302 Oceanus · estimated
First extra TC
4:59 brunobrazil#9302 Town Center
Armory timing
6:24 <color=0,1,1,0,0,.4>Kalash Armory
Fastest Heroic
11:43* <color=0,1,1,0,0,.4>Kalash Fujin · estimated
Fortress timing
14:03 brunobrazil#9302 Palace
Market timing
14:35 brooklyn_necro Market
Fastest Mythic
18:35* brunobrazil#9302 Helios · estimated

brunobrazil#9302

Oranos · Blue · Team 1
Win 1219 +17
EAPM
47.7
Favorite unit
Fanatic
210 fielded
Largest army
467
First expansion
4:59
Age path
OceanusClassical · Research start 3:10
HyperionHeroic · Research start 11:29
HeliosMythic · Research start 16:35
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Market economy200 total resource volume
Large army production467 military units
No post-game awards

L'Ôt con

Freyr · Red · Team 2
Loss 1306 -23
EAPM
44.0
Favorite unit
Hirdman
115 fielded
Largest army
390
First expansion
7:39
Age path
UllrClassical · Research start 3:53
AegirHeroic · Est. start 17:28
VidarMythic · Research start 20:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy8,000 total resource volume
Large army production390 military units
No post-game awards

<color=0,1,1,0,0,.4>Kalash

Tsukuyomi · Yellow · Team 1
Win 1180 +19
EAPM
36.3
Favorite unit
Yumi Horse Archer
147 fielded
Largest army
275
First expansion
10:18
Age path
Inari OkamiClassical · Research start 3:34
FujinHeroic · Est. start 10:47
WatatsumiMythic · Est. start 21:43
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production275 military units
No post-game awards

brooklyn_necro

Zeus · Green · Team 2
Loss 1097 -13
EAPM
57.2
Favorite unit
Hypaspist
274 fielded
Largest army
844
First expansion
5:47
Age path
HermesClassical · Research start 4:43
ApolloHeroic · Research start 12:49
HeraMythic · Research start 18:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production844 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,200 total volume

brunobrazil#9302

Bought

Food200

Sold

No sells

Total player market volume200

L'Ôt con

Bought

No buys

Sold

Food8,000
Total player market volume8,000

<color=0,1,1,0,0,.4>Kalash

Bought

No buys

Sold

No sells

Total player market volume0

brooklyn_necro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brunobrazil#9302

Army · 467

Units

Fanatic210
Arcus110
Contarius77
Murmillo25
Fire Siphon16
Destroyer11
Caladria6
Turma6
Oracle Hero4
Cheiroballista2
Buildings 13 types
Farm27
Wall16
Mirror Tower12
Market11
Palace10
Military Barracks9
Manor8
Counter Barracks5
Economic Guild3
Sky Passage3
Town Center3
Armory2
Temple1
God powers 15 invoked
Vortex7
Carnivora3
Chaos3
Shockwave2

L'Ôt con

Army · 390

Units

Hirdman115
Huskarl89
Throwing Axeman73
Jarl60
Hersir20
Portable Ram19
Ballista5
Berserk5
Draugr3
Fafnir1
Buildings 12 types
Farm36
House18
Wall18
Great Hall13
Hill Fort8
Longhouse7
Market4
Armory3
Ox Cart Building3
Sentry Tower3
Town Center3
Temple1
God powers 6 invoked
Asgardian Bastion2
Tempest2
Gullinbursti1
Inferno1

<color=0,1,1,0,0,.4>Kalash

Army · 275

Units

Yumi Horse Archer147
Daimyo65
Naginata Rider41
Yumi Archer7
Oyumi6
Bushi2
Kitsune2
Samurai2
Yari Spearman2
Shinobi1
Buildings 15 types
Farm41
Dojo35
House27
Stable Japanese16
Sentry Tower13
Guardhouse11
Watermill11
Castle7
Town Center5
Market4
Mining Camp Japanese4
Shrine Japanese4
Armory2
Temple1
Wonder1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

brooklyn_necro

Army · 844

Units

Hypaspist274
Hoplite165
Peltast158
Toxotes108
Myrmidon69
Centaur17
Jason14
Petrobolos11
Odysseus10
Bellerophon9
Heracles9
Buildings 12 types
Farm59
House45
Military Academy28
Archery Range26
Wall21
Storehouse16
Fortress12
Granary4
Temple4
Market2
Armory1
Town Center1
God powers 5 invoked
Cease Fire2
Bolt1
Lightning Storm1
Underworld Passage1