Replay-derived match flow, timings, and composition.

Advanced match analysis

Inthesky vs c00kie1402

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
10650
Duration
31:32
Patch
19.17020
Played
· 15 hours ago
Giza map preview
MapGiza
Winner
Inthesky Hades · Elo 726 +14
31:32 Match length
Defeated
c00kie1402 Hades · Elo 634 -31
62.9% win probability Pre-match · Inthesky favored win probability 37.1%
Key momentsIn match order
Fastest Classical
4:27* c00kie1402 Athena · estimated
Armory timing
5:20 Inthesky Armory
First pressure
5:56 Inthesky Stable
First extra TC
6:20 c00kie1402 Town Center
Fastest Heroic
12:31* Inthesky Aphrodite · estimated
Fortress timing
12:36 Inthesky Fortress
Market timing
13:53 c00kie1402 Market
Fastest Mythic
20:35* Inthesky Hephaestus · estimated

Inthesky

Hades · Blue
Win 726 +14
EAPM
23.3
Favorite unit
Hippeus
49 fielded
Largest army
161
First expansion
12:07
Age path
AresClassical · Research start 3:49
AphroditeHeroic · Research start 11:16
HephaestusMythic · Research start 18:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Market economy200 total resource volume
Large army production161 military units
No post-game awards

c00kie1402

Hades · Red
Loss 634 -31
EAPM
15.5
Favorite unit
Toxotes
33 fielded
Largest army
88
First expansion
6:20
Age path
AthenaClassical · Research start 3:27
ApolloHeroic · Research start 16:03
HephaestusMythic · Research start 19:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling27 wall build events
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Inthesky

Bought

Wood200

Sold

No sells

Total player market volume200

c00kie1402

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Inthesky

Army · 161

Units

Hippeus49
Hoplite43
Toxotes42
Cyclops12
Prodromos6
Gastraphetoros4
Ajax2
Achilles1
Chiron1
Perseus1
Buildings 13 types
House16
Farm14
Storehouse10
Sentry Tower9
Fortress7
Granary4
Town Center4
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 2 invoked
Plenty Vault1
Titan Gate1

c00kie1402

Army · 88

Units

Toxotes33
Hippeus10
Hoplite10
Colossus7
Gastraphetoros7
Prodromos6
Achilles3
Ajax3
Perseus3
Petrobolos2
Chiron1
Helepolis1
Manticore1
Minotaur1
Buildings 14 types
Wall27
Farm23
House16
Storehouse5
Town Center5
Sentry Tower3
Archery Range2
Granary2
Armory1
Fortress1
Market1
Military Academy1
Stable1
Temple1
God powers 6 invoked
Sentinel3
Plenty Vault1
Restoration1
Titan Gate1