Advanced match analysis
clemusbarbarus vs ArcosVI
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 4154
- Duration
- 40:28
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
clemusbarbarus
Odin · Elo 1347 -21
40:28
Match length
Winner
ArcosVI
Ra · Elo 1288 +21
58.4% win probability
Pre-match · clemusbarbarus favored · Upset
win probability 41.6%
Key momentsIn match order
clemusbarbarus
Odin · Blue- EAPM
- 45.5
- Favorite unit
- Hirdman 84 fielded
- Largest army
- 291
- First expansion
- 14:18
Age path
FreyjaClassical · Est. start 3:44
SkadiHeroic · Research start 10:42
TyrMythic · Research start 27:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Market economy6,600 total resource volume
Large army production291 military units
No post-game awards
ArcosVI
Ra · Green- EAPM
- 46.6
- Favorite unit
- Camel Rider 52 fielded
- Largest army
- 110
- First expansion
- 8:18
Age path
BastClassical · Est. start 4:11
SobekHeroic · Est. start 8:58
HorusMythic · Est. start 21:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy600 total resource volume
Large army production110 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,200 total volume›
clemusbarbarus
Bought
Sold
Total player market volume6,600
ArcosVI
Bought
Sold
No sells
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.