Replay-derived match flow, timings, and composition.

Advanced match analysis

clemusbarbarus vs ArcosVI

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4154
Duration
40:28
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Defeated
clemusbarbarus Odin · Elo 1347 -21
40:28 Match length
Winner
ArcosVI Ra · Elo 1288 +21
58.4% win probability Pre-match · clemusbarbarus favored · Upset win probability 41.6%
Key momentsIn match order
First pressure
3:16 clemusbarbarus Hersir trained
Fastest Classical
4:44* clemusbarbarus Freyja · estimated
Market timing
7:28 ArcosVI Market
Armory timing
8:08 ArcosVI Armory
First extra TC
8:18 ArcosVI Town Center
Fastest Heroic
10:13* ArcosVI Sobek · estimated
Fortress timing
10:38 ArcosVI Migdol Stronghold
Fastest Mythic
23:01* ArcosVI Horus · estimated

clemusbarbarus

Odin · Blue
Loss 1347 -21
EAPM
45.5
Favorite unit
Hirdman
84 fielded
Largest army
291
First expansion
14:18
Age path
FreyjaClassical · Est. start 3:44
SkadiHeroic · Research start 10:42
TyrMythic · Research start 27:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Market economy6,600 total resource volume
Large army production291 military units
No post-game awards

ArcosVI

Ra · Green
Win 1288 +21
EAPM
46.6
Favorite unit
Camel Rider
52 fielded
Largest army
110
First expansion
8:18
Age path
BastClassical · Est. start 4:11
SobekHeroic · Est. start 8:58
HorusMythic · Est. start 21:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy600 total resource volume
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,200 total volume

clemusbarbarus

Bought

Food1,400
Wood300

Sold

Wood4,900
Total player market volume6,600

ArcosVI

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

clemusbarbarus

Army · 291

Units

Hirdman84
Jarl37
Berserk32
Huskarl30
Throwing Axeman24
Ballista22
Raiding Cavalry20
Hersir18
Portable Ram9
Valkyrie9
Frost Giant6
Buildings 12 types
Farm74
Wall30
House28
Longhouse10
Ox Cart Building9
Hill Fort6
Great Hall5
Town Center3
Sentry Tower2
Armory1
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

ArcosVI

Army · 110

Units

Camel Rider52
Chariot Archer43
War Elephant5
Mercenary Cavalry4
Sphinx4
Avenger2
Buildings 17 types
Farm39
House36
Obelisk9
Mining Camp8
Town Center6
Granary4
Lumber Camp4
Market4
Migdol Stronghold4
Wall4
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 9 invoked
Locust Swarm3
Rain3
Tornado2
Titan Gate1