Replay-derived match flow, timings, and composition.

Advanced match analysis

morales.diego9310 + ViridHades5162 vs MuchPegasus + WolfsAngel

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
12215
Duration
14:27
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 890
morales.diego9310 Tsukuyomi · Elo 919 -3
ViridHades5162 Hades · Elo 862 -3
14:27 Match length
Victory Team Elo 1284
MuchPegasus Susanoo · Elo 1227 +4
WolfsAngel Tsukuyomi · Elo 1340 +2
9.4% win probability Pre-match · MuchPegasus + WolfsAngel favored win probability 90.6%
Key momentsIn match order
Fastest Classical
4:04* morales.diego9310 Inari Okami · estimated
First pressure
4:10 WolfsAngel Stable Japanese
Armory timing
6:37 WolfsAngel Armory
Fastest Heroic
9:03* WolfsAngel Hachiman · estimated
First extra TC
9:48 morales.diego9310 Town Center
Fortress timing
12:14 WolfsAngel Castle
Market timing
12:57 MuchPegasus Market

morales.diego9310

Tsukuyomi · Blue · Team 1
Loss 919 -3
EAPM
29.3
Favorite unit
Naginata Rider
15 fielded
Largest army
20
First expansion
9:48
Age path
Inari OkamiClassical · Est. start 3:19
FujinHeroic · Est. start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

MuchPegasus

Susanoo · Red · Team 2
Win 1227 +4
EAPM
27.0
Favorite unit
Kitsune
13 fielded
Largest army
28
First expansion
—
Age path
Inari OkamiClassical · Research start 4:14
FujinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
No post-game awards

ViridHades5162

Hades · Yellow · Team 1
Loss 862 -3
EAPM
20.2
Favorite unit
Toxotes
29 fielded
Largest army
32
First expansion
—
Age path
AresClassical · Research start 5:26
ApolloHeroic · Research start 12:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

WolfsAngel

Tsukuyomi · Green · Team 2
Win 1340 +2
EAPM
24.2
Favorite unit
Naginata Rider
23 fielded
Largest army
39
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:20
HachimanHeroic · Est. start 8:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

morales.diego9310

Army · 20

Units

Naginata Rider15
Kitsune3
Onna Musha2
Buildings 10 types
Farm19
House9
Watermill4
Armory1
Dojo1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

MuchPegasus

Army · 28

Units

Kitsune13
Naginata Rider13
Jorogumo2
Buildings 9 types
House9
Wall9
Shrine Japanese6
Watermill6
Stable Japanese4
Mining Camp Japanese3
Temple2
Armory1
Market1
God powers 2 invoked
Kusanagi1
Swampland1

ViridHades5162

Army · 32

Units

Toxotes29
Achilles1
Ajax1
Cyclops1
Buildings 9 types
Farm14
House9
Sentry Tower5
Wall5
Storehouse3
Archery Range2
Granary2
Armory1
Temple1
God powers 1 invoked
Sentinel1

WolfsAngel

Army · 39

Units

Naginata Rider23
Shinobi5
Yari Spearman3
Yumi Horse Archer3
Bushi2
Samurai2
Daimyo1
Buildings 11 types
House21
Watermill6
Mining Camp Japanese4
Shrine Japanese3
Wall3
Stable Japanese2
Armory1
Castle1
Dojo1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1