Replay-derived match flow, timings, and composition.

Advanced match analysis

Skankhunt42 vs mrtdmrhn

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
12356
Duration
24:26
Patch
19.17020
Played
· 15 hours ago
Giza map preview
MapGiza
Winner
Skankhunt42 Gaia · Elo 1125 +11
24:26 Match length
Defeated
mrtdmrhn Tsukuyomi · Elo 1000 -11
67.3% win probability Pre-match · Skankhunt42 favored win probability 32.7%
Key momentsIn match order
Fastest Classical
3:53* Skankhunt42 Oceanus · estimated
First extra TC
3:57 Skankhunt42 Town Center
First pressure
5:03 mrtdmrhn Stable Japanese
Armory timing
6:44 mrtdmrhn Armory
Fastest Heroic
10:01* mrtdmrhn Fujin · estimated
Market timing
10:31 mrtdmrhn Market
Fortress timing
13:52 Skankhunt42 Palace
Fastest Mythic
18:18* mrtdmrhn Okuninushi · estimated

Skankhunt42

Gaia · Blue
Win 1125 +11
EAPM
70.1
Favorite unit
Katapeltes
62 fielded
Largest army
131
First expansion
3:57
Age path
OceanusClassical · Research start 2:53
RheiaHeroic · Est. start 12:01
AtlasMythic · Est. start 17:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production131 military units
No post-game awards

mrtdmrhn

Tsukuyomi · Red
Loss 1000 -11
EAPM
28.6
Favorite unit
Naginata Rider
54 fielded
Largest army
133
First expansion
11:43
Age path
Inari OkamiClassical · Research start 4:00
FujinHeroic · Est. start 9:05
OkuninushiMythic · Est. start 16:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production133 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skankhunt42

Army · 131

Units

Katapeltes62
Destroyer28
Turma22
Fanatic18
Oracle1
Buildings 10 types
Wall23
Farm16
Manor8
Counter Barracks7
Palace5
Armory2
Market2
Town Center2
Economic Guild1
Temple1
God powers 6 invoked
Gaia Forest3
Carnivora2
Implode1

mrtdmrhn

Army · 133

Units

Naginata Rider54
Yumi Horse Archer45
Yumi Archer23
Bushi9
Kitsune2
Buildings 12 types
Farm30
House21
Castle6
Watermill6
Stable Japanese5
Town Center5
Mining Camp Japanese4
Shrine Japanese4
Guardhouse3
Market3
Armory1
Temple1
God powers 4 invoked
Smiting Gust2
New Moon1
Swampland1