Replay-derived match flow, timings, and composition.

Advanced match analysis

KEKOLAYZIR vs I Orbis I

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
5647
Duration
12:25
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Defeated
KEKOLAYZIR Zeus · Elo 842 -15
12:25 Match length
Winner
I Orbis I Loki · Elo 891 +15
43.0% win probability Pre-match · I Orbis I favored win probability 57.0%
Key momentsIn match order
First pressure
3:23 I Orbis I Hersir trained
Fastest Classical
3:51* KEKOLAYZIR Athena · estimated
First extra TC
6:36 KEKOLAYZIR Town Center

KEKOLAYZIR

Zeus · Yellow
Loss 842 -15
EAPM
30.9
Favorite unit
Toxotes
10 fielded
Largest army
25
First expansion
6:36
Age path
AthenaClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

I Orbis I

Loki · Red
Win 891 +15
EAPM
33.6
Favorite unit
Hersir
24 fielded
Largest army
32
First expansion
—
Age path
ForsetiClassical · Est. start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KEKOLAYZIR

Army · 25

Units

Toxotes10
Hoplite8
Heracles4
Jason3
Buildings 8 types
House5
Granary4
Wall4
Storehouse3
Archery Range2
Town Center2
Military Academy1
Temple1
God powers None invoked

No god powers recorded.

I Orbis I

Army · 32

Units

Hersir24
Raiding Cavalry8
Buildings 4 types
House11
Ox Cart Building3
Great Hall1
Temple1
God powers 3 invoked
Healing Spring2
Spy1